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Sports betting forum the seer and the sword

Absorb the influences, mix and match, and make it your own. Yep, the washed out pupils help show whose 'side' they were on. Moebius had washed out eyes because he sees the time stream. His pupils were actually becoming hourglass shaped like the Elder Gods to show how in alignment he was with him. I seem to remember that when he played the doddering old soothsayer, that he also played either blind or nearsighted. It all played into that. Vampires had yellow eyes, Rahab's changed because he was becoming water resistant.

Dark Prophecy would have been cool.. The thought was to either play Kain in this Era, or use it as part of his disguise, which would fade in direct sunlight. There was a lot of back and forth on the story but either one would have been cool. I loved this desingn for Kain too.. One thought was to have Elder Kain in the Hylden Realm, and Young Kain in the material realm, playing different chapters Even having Kain 'help out' his other self from the shadows, taking out heavy foes that would have outmatched his younger self.

And get this.. He'd have to 'throw the fight' and dissipate.. I officially deny the existence of the Doll Maker. I would have nuked the design and started completely over. That said, I would love to draw Frank the Sluagh.. LOL it's funny.. Thanks Arutheloi. It's very encouraging to see this great response from the fans of the series. The Elder God was a DemiUrge, a false god. The Elder God lied to Raziel and told him he resurrected him.

It was believable because every soul Raziel 'ate' nourished him but also returned the soul to the Elder God a parasite to the wheel, who bled every soul to grow larger and more powerful So he convinced Raziel who was pissed at Kain anyway that he was a servant to the Elder God.. That's right. A Paradox is.. Two elements that exist because of each other, yet try to cancel each other out.

It was both predestined and something he wasn't supposed to do.. It's sort of like entering a building from different entrances.. Kain picked the one with the greatest chance of success.. He knew what it would mean to Raziel in spirit if not form his remark at the end of Defiance upon seeing the EG shows us that. I think of the Elder god as trying to take control of Raziel..

It's like you're about to put a sculpture in the oven, and someone writes his name on it with a stick just before you fire it in the kiln. Great observations though. You get it! It should be a pretty complete repository. Though I think sites like Nosgothic Realm, and Ben Lincoln's site are pretty damn awesome already for showing it off.

And yeah, after seeing the actors, I see the resemblance too. It's just uncanny how it all worked out.. They're great guys too. I was really happy to have worked with them and gotten a chance to be part of such a great experience. BTW feel free to ask any questions, even if you feel they're silly.

Sometimes I can answer, sometimes I can speculate based on what I know. It's fun to have a little fireside chat about it. Does the rest of Janos's retreat have any particular architectural inspiration? Do you mean the fire forge in SR1? The one in Defiance was influenced by Gaudi. All of the Ancient Vampyr architecture was either Arabic or Gaudi actually. The initial map layout was taken from Blood Omen, then we did things like add more detail etc.

The overall locations were laid out on paper and I added symbolic non scale elements to signify areas like swamps, mountains, valleys, etc. It was pretty much done as the game descriptions came in for each area. I had to rectify the game areas with the Blood Omen map to try and preserve both. Wasn't easy when there was discrepancy, but hey, who's gonna sit there and look at every little detail, right? Of course LoK fans would DC. Was Janos ever planned to escape the demon dimension, or was he written to be there permanently?

Was Raziel ever going to be returned to vampirism or a wraith, or did he fully dissipate into Kain at the end as the wraith blade? As I mentioned earlier, the SR trilogy wrapped up Raziel's story. As much as we all loved him, we wanted to either refocus on Kain, or some new hero. I think we had proved we could make compelling new characters. Anway, Except for Raziel, they're all abstractions of Kain and the bretheren.

Red eyes are for vamps, blue is for the Reaver. I generally thought of Kain representing the middle, and you're pretty much spot on for all the statues. I wanted them to be a 'shadow knows' kind of reveal like spectral. I actually remember renting Soul Reaver before buying it when it first started hitting shelves, I can honestly say the reason I chose it is because it was the coolest looking game by far, and I'm sure everyone else felt the same way.

I remember my first impression of the title screen and Menu, it was so gothic and cool the way they turned their faces to change. That was your idea, Holy Castlevania Batman! Awesome addition! I really like how Legend brought TR back from the dead and that it breathed some fresh air into the franchise.

Anniversary got even better and is my favourite of the new ones. Never got to play Underworld though.. Did you work on that one as well? What do you think about the classic Tomb Raider games? I still play them from time to time, there is something timeless about that level design and puzzles.

Well I worked longer and had a hand in design on Legend, so that would be my answer. I'm really proud of the team, and the way Lara turned out. It was fun, stressful and amazing all at the same time. Creating a new Lara more difficult than working with a real actress. But moreover I got to have fun with the locations, characters, and mythology of Tomb Raider. That's something I will always be grateful for having had the opportunity to explore.

I still would have preferred my favela opening more. Even the controversial decisions Pierre bald! OMG were fun to execute and see. Plus I got a chance to collaborate with Paul Sullivan and Ben Shafer, two amazing concept artists and good friends. I still remember the first time I saw the T-Rex coming out of the fog, screamed and fumbled the controller. Poor Lara died a few times there. Mastering the roll to reverse ledge grab was amazing fun, and just having the first sense of freedom and exploration was amazing.

After that.. The series didn't move forward with technology. It became all about Lara's boob size and how murderous she could be. When we came out with Soul Reaver, we offered CORE the streaming technology and training opportunity with the Reaver Engine, which in my opinion was vastly superior and allowed for much more detailed textures.

They turned us down flat, with a noted official saying to us 'Tomb Raider will sell more than Soul Reaver. We don't need your engine' Argh! So I watched in sadness as each subsequent TR became a quick off carbon copy of the previous.

They tried with Angel of Darkness.. It just wasn't coming together.. So our first goal at CD was to get that back. So TR coming around to Uncharted's style of cinematic gameplay is.. Sometimes I feel like I'm only allowed to bear witness to such unfathomable events. Like the Watcher in Marvel comics But overall I'm happy with the series. We'll see how the new reboot goes. I'm hoping Lara is more than a scared girl all the time and truly hardens into the badass we all know and love.

Well, some new games in a franchise are pretty good, I mean Street Fighter IV was actually not bad, but that honors a formula. Reboots are a little concerning I agree. Yup, Lara gets smacked around a lot in this new Tomb Raider, definitely over reacting and emotional, so it will maybe redeem itself I hope if she actually wields some guns by the end and has a new outfit, entering a Tomb or something, because otherwise it's just Tomb Whiner.

And I didn't even see a tomb, so it's just Whiner. I'd be whining too if I had the crap kicked out of me by everything. First of all, thank you for taking the time to make this site for us all to ask questions and to enjoy the camaraderie of being fans of such a great series of games. I see a lot of questions have already been asked.

I am sure I'll have more down the line, but to start off with some regarding the forges:. Or, simply what were these beings supposed to be? And onto the structure of the main chamber of this forge: why was it made to resemble a giant version of Moebius' staff, with the snake coiled around and opened mouth exactly shaped to grip a giant orb? And with that, was Moebius' staff and this forge similar in principle? Was there a connection to this weapon? If not, then why the visual connection?

Why would the vampires design forges that seems to work on using their very vampire guardian souls to power them up, and also to power the wraith blade and not the physical reaver or, how would they power the physical reaver, if they could? This is drawing into plot elements I am not sure if even after all of this time, you want to reveal.

And from that, the ultimate question: what did the original Time Guardian actually know if he knew more that Janos misread in the prophecies? We see the Time Guardian, a deranged spirit supposedly like the rest, and he doesn't let on anything but that Raziel is supposedly an enemy that must make atonement, etc However, without going further into what I'm getting at, just what was going on with those forges, if you can tell us anything?

I'll keep my version of the same question more general, in case the specific points above can only be answered with, "We just made it as creepy as possible! Because using only Nosgoth's available clues to try and figure it out, the answer could be almost anything. Some examples of the pondering that's gone on: -Were they prophets instructing the future vampire hero on how to transplant the heart of darkness?

All the while, they'd have looked for some loophole in the curse. They were trapped in a meaningless immortal limbo by the curse, just like those poor little guys left squirming on the altars by a god who wouldn't move a finger to help them until they gave up the ghost. They didn't want to lose themselves to animal blood thirst, so the forge structure would air-tazer any frothing vampire it detected.

Then Moebius saw that this tech could be used for a different kind of population control. The most I can really elaborate on because damn, your postulations are pretty damn cool.. I was tempted to just type 'yes' and leave it at that is to say that the Forges were made for the Reaver physical or wraith by Ancient Vampires. They worshipped the Elder God, who ate souls, not Blood.

So the Vampires at the pinnacle of their 'technology' could tear a soul out of it's moorings with the use of great magics. They were working ways to make weapons or machines that could 'feed the wheel' so to speak. Hylden, your color assessments are correct. All souls went to the Elder God. The whole place was designed for Sacrifice..

Other than that, we made it pretty open ended, because we wanted to leave that 'hook' open for another game if we needed it. No Kain's heart was replaced with Janos'. The only thing that can permanently kill Kain is the Reaver which pulls souls out of the body. Kain's much heartier than any Vampire.

And he doesn't sparkle. What was the Elder God's origin, did he have one? What outcome did Kain originally have in mind for Raziel? He said 'now you are free to reclaim your true destiny' and 'to reach the outcome you and I both can live with' 3.

This might explain why neither the Elder God nor Moebius foresaw his return. Many fans argue that Moebius didn't foresee Kain's return because he lost his guardianship, but he could have seen into the future when he was guardian, likewise the Elder didn't seem to see coming, otherwise Raziel probably wouldn't have said 'you didn't foresee Kain's return' to the Elder. Since the path of a free creature cannot be seen, which is why Raziel's path was shrouded from the Elder and Moebius. With all of the Spam Bots attacking and various needs of this growing board!

A big thank you goes out to her for her time, effort and attention. Please send any information or questions to either Admin or the Moderators. Currently Daniel Cabuco and Raina Audron are the two. Any suggestions for the board can be posted on the Suggestions forum. How much say did the Soul Reaver team have with the Blood Omen 2 project - if any at all?

There are many contradictions and clashes, in terms of plot, characterisation and tone that really set this entry apart from the rest of the franchise. Kain is quite simple, Vorador has somehow transitioned into a benevolent revolutionary, and an ancient race are portrayed as evil aliens. When replayed, it really does seem to stand out. The great themes of Blood Omen 1, Soul Reaver 1,2 and Defiance are wholly absent - oppression, corruption, acceptance and defiance of fate, betrayal, vengeance and overcoming rage, very little of this comes across.

When making Defiance and conceptualising The Dark Prophecy - was it considered a priority to address Blood Omen 2's contradictions? For example, was The Seer intended to reappear to address her ambiguous dialogue? Was what-happened-to-Vorador he is still alive and he shouldn't be after Blood Omen 2 going to be explained? One element I like about the series is that it avoids a genre cliche of over-sexualisation of the vampires.

Sex simply not a factor for them - humans are "cattle", Kain and Raziel could have been straight or gay or entirely nonsexual and its not important. Blood Omen, Soul Reaver 1,2 and Defiance don't need to titillate the player with immature scantily-clad women like so many games do. Blood Omen 2 takes this in a different direction, with female designs like this and this and Kain's overt interest in Umah.

Blood Omen 2 seems to portray the Hylden Realm as a green swirling energy storm whereas we get a brief moment in Defiance when Kain enters their realm and it is a dark-red mirror of the material realm, like a "deeper" layer of reality beyond the spectral realm. What in your mind, in the Hylden Realm exactly? Many thanks Daniel. If you cannot answer some, any or all of these questions then no worries and thanks for your time.

Well BO2 was a completely different team, and they had a lot of their own ideas about the direction they wanted to go. I had a few friends on that team, so I can only say that I wish we'd worked more closely together and collaborated. But even in the best environments, you'll have people who want to make their own statements and go their own way. There was a lot of people who didn't quite get Soul Reaver at Crystal and Eidos. The higher ups wanted more overtly sexual elements with a simpler story and I think that had a lot of influence on BO2.

Additionally Steve Ross had his own style and that had a heavy influence on BO2. Marketing guys just wanted an easy, marketable design. Like Doc Martens on Raziel.. And they sure as heck didn't know what the path of a Gnostic hero was. So mainly it was 'Rawr blood and souls! I liked Defiance's cover a lot. I wanted them to make a holographic cover for SR1 that would shift realms behind Raziel, you know the kind you rotate left and right to see different images..

But it was 'cost prohibitive'. Man if only they had made a collector's box. It was after my time at Crystal that I made it a personal mission to both involve and educate marketing in the games I worked on. They would show that even the Hylden weren't as one dimensional as you think. They went through a lot of horrible pain and disfigurement in their dimension.

That would be enough to drive the most noble soul mad. But they also committed their share of atrocities.. And Murals! Propaganda is important But in DP we were going to go to the Hylden realm and you could see how it affected them..

We had a ton of reconciliation to do. We were going to put a lot in DP.. The Hylden Lord, having the Soul Reaver for a time, could change history if he could get it in proximity of another Reaver.. Think about that motivation for a second, and you'll see how powerful the Hylden Lord's ambition was. But we didn't get a chance to really explore it further.

I honestly wanted to know, in the world of hypothesis and what if's, should someone I think Square own the rights now don't they, or something weird like that go to continue the Lok series with Dark Prophecy or something else entirely Crimson Sun or something was thrown around as a possible title I believe, maybe, I'm not sure how many, if any, of the original team members, from any of the various teams there must have been ignoring the BO2 lool , would return if given the chance?

Would you? Would any of the mates you've made return? Or would ya'll be happy to act as advisers so to say, with the new team coming to you with 'we were thinking of' sort of ideas and you reclining in a chair with a pipe next to the Hobbits named Proudfeet, smiling at memories of the past before going on to tell them your thoughts Also do you think a new team could carry on the torch successfully and would you or others aid them?

Well if the circumstances were right anything can happen. While I can't speak for her, I'm sure Amy is quite happy with Naughty Dog and the unprecedented success of the Uncharted series. I have a few questions yet again! If there is anything you can't answer, no worries:. The characters' original names for example, or their species - were they always intended to be vampires?

Were environments such as the Silenced Cathedral or Drowned Abbey and other areas originally part of the Shifter lore before being brought into Nosgoth? I want to know if Kain will eventually devolve, I'm still reading all the questions and answers in the forum but I remember you mentioned in another thread that Kain was tainted, hence the devolution of the lieutenants.

Since in SR1, after Raziel's resurrection, everyone but Kain devolved I simply assumed he reached the end of his evolution and couldn't change physically anymore, but after reading that I wonder if he will eventually meet the same fate. It's great to hear from fans of the series, and to know that there is still so much interest all these years.

Great question, btw. And yes, being purified spared him that fate. Any Vampires he made from there on would be pure as well. First of all I would like to thank you for opening this forum and allowing us to ask all these weird and crazy questions. I really appreciate the time you spend to provide answers to us rabid fans ;.

Second - I would like to apologise for a painfully generic thread title, but I thought it would be better to keep all my questions in one thread and not litter the forum with different threads for each of them. You're very welcome, Paradoks. I'm glad that the community is still alive and it's fun to answer these questions. Don't worry about the thread title, I often spend more time on the title than I do on the content..

Paradoks wrote: I would appreciate if you could answer some of these questions. I know that some of these may be about completely irrelevant tiny details but I would like to hear your answers nonetheless. The Emblem fragments' colours are also the same as the 'combat barriers' for the corresponding races. Is all this a huge coincidence or was there actually some sort of connection between the races and the Guardians? I would love to tell you there is some secret story behind that, but it was just a technical requirement for associating the correct emblem with the appropriate demon guard.

I forget exactly what it was at the time, but I know I was asked to tint them to match. Paradoks wrote: 2 Real world textures I know that many textures in LoK do exist in real world. I managed to compile a relatively long list, but there are some things I think are there somewhere but I can't find them anywhere.

I'm still having fun finding these images, so I'll just post the ones that took me a long time without any effect. I'm not even entirely sure they exist in real world but at least the first one seems too The one that is bugging me the most is this. Image I know it was made by Arnold Ayala but I also know that you used it in Sarafan Raziel's concept art as a part of his armour, so I'm hoping that you know where it originally comes from. Seems like it is a part of some triumphal arch a figure on another texture near that area comes from the one in Paris.

If you could give me a hint on where to look or confirm hat it doesn't have real world counterpart I would be really grateful. You might try the Arc de Triomphe or the area nearby. I believe it's Parisian.. Sorry, I didn't source the angel, so I don't know exactly where it's from.

Good job locating source from the rest. Paradoks wrote: Also - is there any significance in this detail? I think that it is the only "unimportant" part that is in all these games. Not really. We just liked using it. The vase between them reinforced the Amphora Jar theme we had as well. Paradoks wrote: Another question about these paintings I hope the left one doesn't qualify as inappropriate. Image On the left it's definitely Lucretia's suicide, a very popular motif in painting, but again, I don't know where the exact picture comes from looks like something between Tiepolo and Antolinez.

I couldn't find anything on Pauline on the right though. Could you share some light where these images come from or is this independent work? I believe one is from Lucretia's rape and the other from Lucretia's suicide. I forget the source, but it could be Rubens.. I didn't source it though.. Paradoks wrote: 3 Differences in Vorador's Mansion There are some not so obvious differences in Vorador's Mansion before and after Raziel's departure to Avernus like those shown in the picture below.

Or was this intentional and there is a reason for these differences? The one of the Ravens and Dragons was to clue the player into which brazier to light. My thinking was that they were always there, but were shrouded by a spell. I had it in Spectral, but was asked to take it out because it distracted the player into thinking there was a puzzle in Spectral..

I always believed the changes in the glass were made shortly after Vorador's death by someone who revered him. Umah perhaps The tree was symbolic of the true Vampire nature before they became blood drinking. Whomever did it was driven off by the Vampire Hunters, and they didn't smash it because it wasn't inherently a Vampire Symbol to them anyway. Even if a tester pointed it out, I'd have waived the bug.

We weren't about to spend another three months redesigning the area, rescripting it, remeshing it, lighting it, debugging the collision, setting the sound, events, enemy placement, and polishing it for something as trivial as that. It's something that happened because we cut down levels and moved things around. I think only 1 in or so people would notice it. Paradoks wrote: 5 Hidden Messages Do you know what is written on the right texture?

Image Binky24 on Eidos forums deciphered the middle one, but the one on the right has too small resolution to read. And another example from Defiance: Image We know that the first word is Kain, but the rest is really hard to read. All of the quotes in the mausoleum should relate to Kain, Kain's family crypt, etc. It should say something along those lines. The Elder God scripts should have a french or latin poem about the lost children of the Elder god.

I forget the actual wording of it. It's a lament. Paradoks wrote: 6 What happened to Raziel's clan? Last time this question was asked we got an enigmatic answer "This is currently unrevealed". When I worked on Soul Reaver, I believed them all killed with perhaps a survivor or two.

If you look at the scheme, Raziel's clan was the most powerful and favored. The sudden loss of their leader, and favor with Kain meant that they were targets for destruction: The other clans would have gleefully torn them apart.

Based on the original SR storyline, Kain couldn't risk any of them developing wings and showing that Kain's gifts were mutating and growing beyond the Master. Kain was always first with the gifts.. By the time Defiance was made, I was wistfully thinking that perhaps a few of them survived, hiding throughout the realm. It's a sad thing though, because they would still be tainted and doomed to devolution. By the time Raziel saw them again, he probably wouldn't recognize them.

Even if they did survive, I imagine Kain would have to put them down, perhaps activating the silenced cathedral so he could start over.. IF he went back to the original SR1 timeline. Paradoks wrote: 7 What was the architectural inspiration for Janos' Retreat? Janos' retreat was an Aerie. We used a lot of Vaulted cathedrals as inspiration, because it had to feel like it was reaching upwards and gave winged vampires room to fly.

Notre Dame, Wells and Coutances were references we used. Paradoks wrote: Thank you in advance for answers. Sorry I couldn't be of more help. I'm actually surprised people hunted down sources. I hope in doing so, that you got a feel for just how involved the artists were in finding great reference, and that it helped you in some turn to learn more about art and architecture.

I believe that Raziel did reunite Kain's soul with this missing portions when Raziel purified him. But that would all really be contingent on the next game's needs. It's the hardest thing to have a character start in a sequel with all the abilities and upgrades of the previous game, then having to turn that off. They past united souls pass into him and elevate him to the true, purified, Scion of Balance.

Personally, I think it would be cool if Kain could 'see' into the Spectral realm and get clues from it. With today's technology it would be totally possible to have textures morph in realtime around Kain. Walking through the Sarafan Keep and seeing shadows of what it used to be like, and seeing Vorador killing the guardians. Maybe walking into a room and seeing the Elder God's presence all around him in a radius as he moved.. Hi Daniel, thank you for what you are doing for the LoK community, it's nice to see we haven't been forgotten.

It's also very kind of you to provide answers that some of us have long waited for I have a few questions related to the initial plot of Soul Reaver 1, before it was cut for time constraints. And a few on the Reaver blade in other games. Hi Boltar, Thanks! It's my pleasure to answer questions for you.

I think LOK fans are the best, they ask great questions! Boltar wrote: 1 We've learned from deleted audio and other sources that in the initial SR1 conclusion, Raziel was to ultimately kill Kain and open the pipes of the Silenced Cathedral to kill all the vampires. No time travel apparently involved and this conclusion appeared quite final. I was wondering if the team had planned to adress the origin of the Soul Reaver one way or another in SR1 or in an in a "different" SR2?

If that was the case, was there a different explanation as to why the Soul Reaver broke when Kain used it on Raziel in SR1? When the scene first played out, I asked Amy why it broke on Raziel. She explained that 'you can't reave your own soul'. That made sense to me. Somehow she had always planned for Raziel to be inside the reaver, and probably would have addressed it in the next game in some meaningful way.

There wasn't a different explanation for the Soul Reaver as far as I know. Boltar wrote: 2 Still about the original SR1 conclusion, Kain's motivations appear to differ from what we've seen in SR2 originally, Kain seemed ready to die at Raziel's hand, apparently letting him kill all vampires with the sound pipes. Could you elaborate on Kain's original intentions before the ending was cut?

Kain saw his empire as a failure after a milennia of trying to forge it. He witnessed the devolution of his children, and the loss of his empire. Ann Rice always had a nice theory about few people having the 'stamina for immortality'.

Kain was much more tragic in the original ending, having forseen much in the Chronoplast. I think he saw the inevitablity of it all, and was ready to go. But he wanted to set Raziel on a path first Boltar wrote: 3 Now this is about BO1, so I will understand if you don't have an anwser for that, but Was it already planned by Sillicon Knights that 2 incarnations of the Reaver could create a paradox and the idea was carried on in SR2? No the Paradox was created to help explain some of the inconsistencies of BO2, and to create the ability to change fate.

It was entirely Amy's creation: she found a way to use coincidences in BO as a way to explain the ability to change time. I thought it was a brilliant solution! Boltar wrote: 4 Related to SR2: so in the ending cutscene, the Wraith Blade leaves Raziel's arm, then does it already go inside the Reaver, or is it just coiling on the Reaver as it did with William's Reaver earlier in the game and then it turns the blade against Raziel, so as to restore the empty blade to its "original" in the Wraith Blade's "mind" state?

I never really understood how Raziel's soul is transfered inside the Reaver The weaving was to show that a tether existed, anchoring Raziel to the blade. It's a prison, made to house Raziel's soul and consciousness. The Anchor would set, preventing Raz from letting go to the blade, then draw him into itself. In that moment, when he is both inside and outside the blade anchored and passing into it , a time paradox exists the same as when 2 Soul Reavers cross.

The blade would absorb and house him into itself. From then on, whenever the blade struck an enemy as the Soul Reaver as opposed to the Blood Reaver it would devour the soul of whomever it killed. Boltar wrote: Thank you again for the opportunity you gives us of having our most burning questions answered ; Also, don't get me wrong if I'm interested in SR1's original ending, I still think the actual ending was brilliant, and so was SR2!

There was a lot of unique challenges to making the SR series, but I think, despite all the changes, it turned out for the best. Necessity sometimes begets creative brilliance, and at every turn we strove to create a fun, intellectual experience that was coherent. I can't really imagine the series ending differently than it did. In the original SR, when Kain died, that was the end of the story, so there was no Kain Reaver to really use.

Kain would not have been an easy boss.. We never got to plan out the battle though, we knew we had to shelve it before it got to any real detailed planning stages Amy may have had it on paper, but never presented it to us. Sound would have played an element in defeating him. That's about as far as we got with it. There were a lot of great ideas I wanted to have a huge Vampire, who was punished to serve as a living door.

Slammed into a wall by Kain and imprisoned forever to be the gatekeeper, whose very doors were made out of his living body. Raziel would have had to position a series mirrors all the way down from a sunlit hole until he could get it on the Vamp and end his torment. I drew it on a napkin, but the designers were kinda 'meh' about it, so it never got made.

That's a great question. Amy told me once that if the programmers knew how hard Spectral Realm was going to be to program, they never would have done it. Today's budgets come with a lot of constraints too. There's more pressure to 'get it right' the first time, which means we have a more structured process in place to make sure our ideas are achievable and good. I don't know if what we did in SR could be achieved again, scale wise.

The level of detail needed now, and the expectations from this generation of gaming make it really difficut to create that much surface area of game in less than 2 years. SR, if it were done today, at the level of detail that is Lost Planet 3, would take 5 years due to the amount of surface area that would need to be detailed 2.

I do believe the physical reaver would have been a great lock to use. I mean, who else would have it but Kain, and it would always be by his side. As for the imbued locks that Raziel opened in SR2, I imagine you could imbue the physical Soul Reaver as well maybe even the Blood Reaver and opened the forges.

Just don't scare the crows.. Sorry it's a dev joke for the SR2 bug 3. When I first heard it my jaw dropped and I kept playing it on repeat in my headphones as I drew I still do that today.. They seemed pretty cool, and that's all I really cared about. Sometimes when you over-define something and state exactly where it comes from, it becomes less interesting. To me, I was happy to just let it be part of the soundtrack just like hearing the choir in John Williams' Duel of the Fates, you don't try to say, who's singing that Latin, right?

That said, it is kind of interesting to think of those sounds coming from Raziel's clan. The more detailed an engine can be, the more detail that will be demanded. A room that took 3 days in PS1, took on PS2 and now is taking more than a week with all of the collision, lighting, textures, scripting, animation spawns, interactivity, and testing that needs to happen on it. In some ways you can see the compromises taken: Shadow of the Colossus had no enemies other than the Colossusi.

Again, the bigger the budget, the more we have to be right on with our bet for what the player will enjoy. It's a tough and fun fight, but also one that could bury smaller studios. I was equally shocked esp after Uncharted but in agreement with her. I still steer clear of that whole thing due to the legal shenanigans. The shape shifting in shifter was originally part of a body possession mechanic, whereas Raziel could only interact with the physical realm by possessing the bodies of other humans.

We sort of did that with Defiance, but it wasn't like there was a beast form or wolf form for Raziel. OK Daniel, thanks for the reply. I understand that NDA expire after the game has "aged". Is LoK to hardcore to be taken in to consideration? IF and I say if.. It could very well be that they're just ignoring fans and think that you're all a vocal minority among the gaming world.. Game creation with a team is awesome. It's best when there is collaboration, and good synergy. It's worst when it's dictatorial and stiff.

SR's team was very open ended, and allowed a lot of good ideas to get in. I totally bought into Amy's vision, and tried my best to always add to it, instead of trying to redirect or bully it. Thanks for your kind words about our production and art.

It's a special thing when a project falls in your lap that you know you were born for.. When that happens, my god, take advantage of it. You couldn't imagine my enthusiasm for this project when I got it esp after years of working on military combat sims.. Give us your best ideas and drawings, and we'll pay you for it! Soul Reaver had a huge production, but remember it was PS1, so it wasn't as expensive to produce. Every generation nearly doubles the previous budget.

With each generation, we also get the chance to use our hard won wisdom. So I can't say that SR had the biggest production.. Amy is an amazing director. Amy is brilliant in so many ways. She takes a lot of flak and blame as the Creative Director this is true for every CD and handles it all very well.

The main problem is that great writing takes time, and it's not like a film. We worked hard together to get on the same page and build the kind of game we'd love to play. There was feedback from everyone, and my job as an AD was to take that and make sense of it I stated my thoughts plainly about ideas and sometimes we disagreed. I may have sulked for a day or two but whatever decision she made, I did my best to make it great!

It required a lot of thought, research and creativity from ideation to execution So feedback was a daily occurance, and we remain good friends to this day. Well I didn't really know the Elder God's long term plans, but if I had to postulate on it, I would think the following: Killing Kain meant the ultimate collapse of the Pillars, bringing the Hylden back.

That's an entire race to feed a very hungry parasite. The more death the Elder could create, the more souls he could leech off the wheel. With the Hylden slaughtering the Vampires, or perhaps stalemating with some of the surviving Bosses depending on when Kain died , he would have one fat war to feed on.

Morlocks were underground dwellers, so the generic name just fit for the Turelhim. Aluka, Skinners, Ronin, and Wall-Crawlers didn't really mean anything either.. Well your explanation for Sluagh could very well work. I always thought of them as native souls to Spectral, waiting to devour the lost souls that wander there. I wanted to have a whole ecology of things that ate souls in that realm.. Somehow just having them be human souls seems to lessen the idea that Spectral has its own dangers, that evolved using souls as a food source.

That's a funny observation. When I made the Sluagh I looked at a number of sources. The description I got was a 'swollen rictus of teeth, unkempt hair and large, lamplike eyes. I thought of it more as a reptilian monstosity with Janis Joplin hair. Looking at them now I can see the connection, but I didn't use them as a reference.

Strange coincidence. Maybe Amy had them in mind when she gave me the description. I was in the theater watching it going 'Ooh! Jeremy Irons would make a great Kain! I know, time machine, morlocks, etc.. I mean, Raziel is parts Madman, and German Expressionist theater, plus many other influences. Kain has as much Devilman influence as the Time Machine actually more for me..

The Irony was that the remake seems to have taken some influence from us! Great insights on both the Agents and Pillars. I put it out there with visual clues that the Vampires were just beginning to experiment with soul weapons when the Pillars were erected. And yeah, the Guardians were a sort of advanced Vampire Wraith, with powerful abilities.

But they were no match for Raziel. The Pillars did have to do with that as well as hold the Hylden back. That's why there were guardians for States and Energy. The Elder being the wheel was a lie to me. After SR2 he became a parasite that trapped souls and fed on them to grow more powerful.

Slowly draining the world of health and life. All Vibrance was being drained. Hey a Parasite doesn't know when to stop.. Intestinal worms grow really long and big so yeah, he wanted the Pillars down for that reason too. You could see how screwed up the world got in Spectral and Material over time. It was my favorite thing in SR2 to show how the Elder had grown under the Pillars over time. Slowly trying to pull them down and apart. That jerk! As usual, some great observations here.

Wow, where do I even start with this? He was put through a wringer to unhinge himself from time. Yeah, everything got screwed up. I think in parallel timelines, there is one where the proper winged messiah appears to deliver the Vampire race from the Hylden. But also remember no one was ever completely a good guy or bad guy in the SR universe. The Winged Ancients weren't all wise.. I mean, why the hell were they developing Soul sucking, Blood Sucking and Heart pulling weapons during the Hylden war?

Combining the tech, so to speak, with the Soul Reaver, would have made it their ultimate weapon One thing is for sure, I don't think the Elder expected the Vamps or exercise their Nuclear Option: Raising the Pillars I think that the other forces were bent on keeping the Reaver harmless, and twist fate. For every move in chess, there is a counter.. I disagree that Kain dying would have made Raz a proper hero. He was tainted because Kain was tainted..

Raz would have ended up fighting the Hylden if the pillars collapsed, but he might not have gotten to even wield the Reaver. If Raz had used the Reaver against the Hylden at some point, I still think it would have tried to suck his soul into it. The Vampire champion, to me, was Kain. It's his destiny to smite the Hylden, and re-create the Vampire Race..

To try and go back and make the Winged Vamps the dominant species would only re-instate some awful people into power. See what they did to the Humans I think focusing on a new world order for the Vamps and Humans would be a better focus. One thing I love about Elder Kain was the development of his mind. He could gaze into the timestream and not go insane. Instead he'd understand it, and over time a great deal of time he'd be able to see a way to change things, the key to it all.

Dumahim: Warriors, experts in weapon combat. No worries, feel free to ask me anything about LOK. The forum is made to give everyone answers, and some redundancy is ok though I might refer a previously asked question to another post. I'm glad people still talk about it 10 years later. In preproduction, our goal is to provide a hotbed of ideas for designers, and explore the various style elements we want to use for the game.

Using a my standard concept pipeline, we arrive at a series of designs that help us define the weapons. For example, at the end of prepro, the artists should know what style Vampires vs. Vampire Hunters have. Vampires have curved, well crafted weapons, while hunters have more crude, sometimes homemade, weapons. Hopefully we have enough that designers can look at them and go 'yeah cool, I wanna use that one for the xxx enemy," or "that's so cool, I'll make it work! Amy or some other designer will come up to me and say, "I need a weapon for xxx and it needs to do yyy.

So the player needs to see that and understand it" At that time, we enter a mini concept phase similar to what we use for prepro, then build it. After the weapons are in the game, they're tested for collision, and how well they read to the player. We tweak and polish them throughout the dev cycle, trying to get it to 'done' as quickly as possible.

We also need to coordinate with design to make sure it works well, or cut it before too much time goes into it. There's a lot more to it as well, but that's a high level summary of how it works. We brainstormed a lot of ideas, like being able to move an object that was in spectral, Kain being able to see in spectral, Mind control, and being able to attack Demons that were 'out of phase' with the world.

Every feature takes months to implement, just to get to the 'is it fun' stage. So we balanced what we knew would take the longest, with the most questionable gameplay, and made the cuts. Yeah we never officially said it, but I always thought that was where Ariel was murdered. I wanted to put up the decorations similar to Blood Omen's intro, but just didn't have time to implement it.

The decor changes because different factions take up residence around it. The Vamp Hunters claim the area for Moebius, and execute vampires there. We had a cinematic along those lines, but we had to cut it for time. I think there's audio of it floating around somewhere in the internet. We took some things out of the Blood Omen script, Ancient writings, etc.

There was one funny story where Jake Wendler put his name on an obelisk as 'Wendler's Monument' using Futhark. We were laughing about it, when Amy walks up behind us, takes one look and says 'Wendlor's Monument?! Very funny guys' Jake and I looked at each other Anyway, that particular set of symbols was decorative. Hope that answers your questions! If you have specific game pipeline questions, feel free to submit a question in the appropriate folder.

Quick question. Is the final purpose for the Reaver - if any - to "reboot" the broken pillars or to kill the Elder God? Something else? So my dumb question is what kind of key is it? Is it basically a padlock or one way key that can only "unlock" the Pillars? Or is it more like a door key that can unlock, AND lock the Pillars?

The Reaver is the key by which, depending which way it is used, can seal or sunder the pillars. It can kill Kain, sundering the Pillars, or purify him, allowing the new guardians to be born. And as each guardian is born, so the corresponding pillar would be rebooted.

If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. Though it is missed chance to name thread "Slaanesh's Legendary Foursome". Though I don't think Slaaaanesh really has any of those. Azazel specific description, and his model are pretty distant, tbh. I know GW were not very proud of this one chaos god in the end, though, but many models should have been "beautiful" in a way not even sexual and aren't.

Another issue is the "fight theme" of Slaanesh is weaker, I don't know how it would translate. Khorne is raw power even ranged at time , Tzeench is magic, Nurgles is resilience and debuffs. So for instance, what would a Keeper of secret edge be compared to the others in TW terms?

If TT rules are the basis the differences will be quite minor, they'll definitely need to exaggerate them. I have a hard time envisionning what Slaanesh BM could be justificably like. But Slaanesh theme is too much bound in civilization and "subtelty" for these guys. Discussions Activity Best Of Sign In. Welcome Please register for Total War Access to use the forums. Sign In Register. Categories May in General Discussion. Greetings, worshippers of Sigmar and warm-blooded creatures!

Are ya' hot or ar ya' cold? Well, then i hope you're ready to be overwhelmed by The Pleasure! Slaanesh is here! Tagged: Slaanesh Warhammer 3 monogods. May Yep Azazel and N'kari my favourites. OdTengri Registered Users Posts: 4, Great character, awesome model could use the Sepulchral Stalkers or better yet Bloodwrack Medusa as a basis for her model.

If we ever see an updated hybrid Cult of Pleasure list that's a hybrid of WoC and the Dark Elves she'd make a great potential leader. I'd really like to see more Norscan Legendary Lords and Styrkaar would be a perfect fit. Also his mount is that of a Pleasure Seeker of Slannesh a unit that I don't exactly plan on seeing but would be tickled pink if I did. They could use the Tomb King Necropolis Knights as a basis for them. Shes only a Hero and so bland I don't see the point in uplifting her to the status of a Lord.

Gerardofthetitan Registered Users Posts: N'kari and Dechala as cores. Nice list as always! Damn you spikey boyz are greedy. May edited May Every wrong is recorded. Clan Gunnisson! Karak Eight Peaks! We need Marius Leitdorf of Averland!

CRSPORTSBETTING

Not really. We just liked using it. The vase between them reinforced the Amphora Jar theme we had as well. Paradoks wrote: Another question about these paintings I hope the left one doesn't qualify as inappropriate. Image On the left it's definitely Lucretia's suicide, a very popular motif in painting, but again, I don't know where the exact picture comes from looks like something between Tiepolo and Antolinez. I couldn't find anything on Pauline on the right though. Could you share some light where these images come from or is this independent work?

I believe one is from Lucretia's rape and the other from Lucretia's suicide. I forget the source, but it could be Rubens.. I didn't source it though.. Paradoks wrote: 3 Differences in Vorador's Mansion There are some not so obvious differences in Vorador's Mansion before and after Raziel's departure to Avernus like those shown in the picture below.

Or was this intentional and there is a reason for these differences? The one of the Ravens and Dragons was to clue the player into which brazier to light. My thinking was that they were always there, but were shrouded by a spell.

I had it in Spectral, but was asked to take it out because it distracted the player into thinking there was a puzzle in Spectral.. I always believed the changes in the glass were made shortly after Vorador's death by someone who revered him. Umah perhaps The tree was symbolic of the true Vampire nature before they became blood drinking. Whomever did it was driven off by the Vampire Hunters, and they didn't smash it because it wasn't inherently a Vampire Symbol to them anyway.

Even if a tester pointed it out, I'd have waived the bug. We weren't about to spend another three months redesigning the area, rescripting it, remeshing it, lighting it, debugging the collision, setting the sound, events, enemy placement, and polishing it for something as trivial as that.

It's something that happened because we cut down levels and moved things around. I think only 1 in or so people would notice it. Paradoks wrote: 5 Hidden Messages Do you know what is written on the right texture? Image Binky24 on Eidos forums deciphered the middle one, but the one on the right has too small resolution to read. And another example from Defiance: Image We know that the first word is Kain, but the rest is really hard to read. All of the quotes in the mausoleum should relate to Kain, Kain's family crypt, etc.

It should say something along those lines. The Elder God scripts should have a french or latin poem about the lost children of the Elder god. I forget the actual wording of it. It's a lament. Paradoks wrote: 6 What happened to Raziel's clan? Last time this question was asked we got an enigmatic answer "This is currently unrevealed". When I worked on Soul Reaver, I believed them all killed with perhaps a survivor or two. If you look at the scheme, Raziel's clan was the most powerful and favored.

The sudden loss of their leader, and favor with Kain meant that they were targets for destruction: The other clans would have gleefully torn them apart. Based on the original SR storyline, Kain couldn't risk any of them developing wings and showing that Kain's gifts were mutating and growing beyond the Master.

Kain was always first with the gifts.. By the time Defiance was made, I was wistfully thinking that perhaps a few of them survived, hiding throughout the realm. It's a sad thing though, because they would still be tainted and doomed to devolution. By the time Raziel saw them again, he probably wouldn't recognize them.

Even if they did survive, I imagine Kain would have to put them down, perhaps activating the silenced cathedral so he could start over.. IF he went back to the original SR1 timeline. Paradoks wrote: 7 What was the architectural inspiration for Janos' Retreat? Janos' retreat was an Aerie.

We used a lot of Vaulted cathedrals as inspiration, because it had to feel like it was reaching upwards and gave winged vampires room to fly. Notre Dame, Wells and Coutances were references we used. Paradoks wrote: Thank you in advance for answers. Sorry I couldn't be of more help. I'm actually surprised people hunted down sources. I hope in doing so, that you got a feel for just how involved the artists were in finding great reference, and that it helped you in some turn to learn more about art and architecture.

I believe that Raziel did reunite Kain's soul with this missing portions when Raziel purified him. But that would all really be contingent on the next game's needs. It's the hardest thing to have a character start in a sequel with all the abilities and upgrades of the previous game, then having to turn that off. They past united souls pass into him and elevate him to the true, purified, Scion of Balance. Personally, I think it would be cool if Kain could 'see' into the Spectral realm and get clues from it.

With today's technology it would be totally possible to have textures morph in realtime around Kain. Walking through the Sarafan Keep and seeing shadows of what it used to be like, and seeing Vorador killing the guardians. Maybe walking into a room and seeing the Elder God's presence all around him in a radius as he moved..

Hi Daniel, thank you for what you are doing for the LoK community, it's nice to see we haven't been forgotten. It's also very kind of you to provide answers that some of us have long waited for I have a few questions related to the initial plot of Soul Reaver 1, before it was cut for time constraints. And a few on the Reaver blade in other games. Hi Boltar, Thanks! It's my pleasure to answer questions for you.

I think LOK fans are the best, they ask great questions! Boltar wrote: 1 We've learned from deleted audio and other sources that in the initial SR1 conclusion, Raziel was to ultimately kill Kain and open the pipes of the Silenced Cathedral to kill all the vampires. No time travel apparently involved and this conclusion appeared quite final. I was wondering if the team had planned to adress the origin of the Soul Reaver one way or another in SR1 or in an in a "different" SR2? If that was the case, was there a different explanation as to why the Soul Reaver broke when Kain used it on Raziel in SR1?

When the scene first played out, I asked Amy why it broke on Raziel. She explained that 'you can't reave your own soul'. That made sense to me. Somehow she had always planned for Raziel to be inside the reaver, and probably would have addressed it in the next game in some meaningful way. There wasn't a different explanation for the Soul Reaver as far as I know. Boltar wrote: 2 Still about the original SR1 conclusion, Kain's motivations appear to differ from what we've seen in SR2 originally, Kain seemed ready to die at Raziel's hand, apparently letting him kill all vampires with the sound pipes.

Could you elaborate on Kain's original intentions before the ending was cut? Kain saw his empire as a failure after a milennia of trying to forge it. He witnessed the devolution of his children, and the loss of his empire. Ann Rice always had a nice theory about few people having the 'stamina for immortality'. Kain was much more tragic in the original ending, having forseen much in the Chronoplast.

I think he saw the inevitablity of it all, and was ready to go. But he wanted to set Raziel on a path first Boltar wrote: 3 Now this is about BO1, so I will understand if you don't have an anwser for that, but Was it already planned by Sillicon Knights that 2 incarnations of the Reaver could create a paradox and the idea was carried on in SR2?

No the Paradox was created to help explain some of the inconsistencies of BO2, and to create the ability to change fate. It was entirely Amy's creation: she found a way to use coincidences in BO as a way to explain the ability to change time. I thought it was a brilliant solution! Boltar wrote: 4 Related to SR2: so in the ending cutscene, the Wraith Blade leaves Raziel's arm, then does it already go inside the Reaver, or is it just coiling on the Reaver as it did with William's Reaver earlier in the game and then it turns the blade against Raziel, so as to restore the empty blade to its "original" in the Wraith Blade's "mind" state?

I never really understood how Raziel's soul is transfered inside the Reaver The weaving was to show that a tether existed, anchoring Raziel to the blade. It's a prison, made to house Raziel's soul and consciousness. The Anchor would set, preventing Raz from letting go to the blade, then draw him into itself. In that moment, when he is both inside and outside the blade anchored and passing into it , a time paradox exists the same as when 2 Soul Reavers cross.

The blade would absorb and house him into itself. From then on, whenever the blade struck an enemy as the Soul Reaver as opposed to the Blood Reaver it would devour the soul of whomever it killed. Boltar wrote: Thank you again for the opportunity you gives us of having our most burning questions answered ; Also, don't get me wrong if I'm interested in SR1's original ending, I still think the actual ending was brilliant, and so was SR2!

There was a lot of unique challenges to making the SR series, but I think, despite all the changes, it turned out for the best. Necessity sometimes begets creative brilliance, and at every turn we strove to create a fun, intellectual experience that was coherent. I can't really imagine the series ending differently than it did. In the original SR, when Kain died, that was the end of the story, so there was no Kain Reaver to really use.

Kain would not have been an easy boss.. We never got to plan out the battle though, we knew we had to shelve it before it got to any real detailed planning stages Amy may have had it on paper, but never presented it to us.

Sound would have played an element in defeating him. That's about as far as we got with it. There were a lot of great ideas I wanted to have a huge Vampire, who was punished to serve as a living door. Slammed into a wall by Kain and imprisoned forever to be the gatekeeper, whose very doors were made out of his living body. Raziel would have had to position a series mirrors all the way down from a sunlit hole until he could get it on the Vamp and end his torment.

I drew it on a napkin, but the designers were kinda 'meh' about it, so it never got made. That's a great question. Amy told me once that if the programmers knew how hard Spectral Realm was going to be to program, they never would have done it. Today's budgets come with a lot of constraints too. There's more pressure to 'get it right' the first time, which means we have a more structured process in place to make sure our ideas are achievable and good.

I don't know if what we did in SR could be achieved again, scale wise. The level of detail needed now, and the expectations from this generation of gaming make it really difficut to create that much surface area of game in less than 2 years. SR, if it were done today, at the level of detail that is Lost Planet 3, would take 5 years due to the amount of surface area that would need to be detailed 2.

I do believe the physical reaver would have been a great lock to use. I mean, who else would have it but Kain, and it would always be by his side. As for the imbued locks that Raziel opened in SR2, I imagine you could imbue the physical Soul Reaver as well maybe even the Blood Reaver and opened the forges.

Just don't scare the crows.. Sorry it's a dev joke for the SR2 bug 3. When I first heard it my jaw dropped and I kept playing it on repeat in my headphones as I drew I still do that today.. They seemed pretty cool, and that's all I really cared about. Sometimes when you over-define something and state exactly where it comes from, it becomes less interesting. To me, I was happy to just let it be part of the soundtrack just like hearing the choir in John Williams' Duel of the Fates, you don't try to say, who's singing that Latin, right?

That said, it is kind of interesting to think of those sounds coming from Raziel's clan. The more detailed an engine can be, the more detail that will be demanded. A room that took 3 days in PS1, took on PS2 and now is taking more than a week with all of the collision, lighting, textures, scripting, animation spawns, interactivity, and testing that needs to happen on it. In some ways you can see the compromises taken: Shadow of the Colossus had no enemies other than the Colossusi.

Again, the bigger the budget, the more we have to be right on with our bet for what the player will enjoy. It's a tough and fun fight, but also one that could bury smaller studios. I was equally shocked esp after Uncharted but in agreement with her. I still steer clear of that whole thing due to the legal shenanigans. The shape shifting in shifter was originally part of a body possession mechanic, whereas Raziel could only interact with the physical realm by possessing the bodies of other humans.

We sort of did that with Defiance, but it wasn't like there was a beast form or wolf form for Raziel. OK Daniel, thanks for the reply. I understand that NDA expire after the game has "aged". Is LoK to hardcore to be taken in to consideration? IF and I say if.. It could very well be that they're just ignoring fans and think that you're all a vocal minority among the gaming world.. Game creation with a team is awesome. It's best when there is collaboration, and good synergy. It's worst when it's dictatorial and stiff.

SR's team was very open ended, and allowed a lot of good ideas to get in. I totally bought into Amy's vision, and tried my best to always add to it, instead of trying to redirect or bully it. Thanks for your kind words about our production and art. It's a special thing when a project falls in your lap that you know you were born for.. When that happens, my god, take advantage of it. You couldn't imagine my enthusiasm for this project when I got it esp after years of working on military combat sims..

Give us your best ideas and drawings, and we'll pay you for it! Soul Reaver had a huge production, but remember it was PS1, so it wasn't as expensive to produce. Every generation nearly doubles the previous budget. With each generation, we also get the chance to use our hard won wisdom. So I can't say that SR had the biggest production.. Amy is an amazing director. Amy is brilliant in so many ways.

She takes a lot of flak and blame as the Creative Director this is true for every CD and handles it all very well. The main problem is that great writing takes time, and it's not like a film. We worked hard together to get on the same page and build the kind of game we'd love to play. There was feedback from everyone, and my job as an AD was to take that and make sense of it I stated my thoughts plainly about ideas and sometimes we disagreed.

I may have sulked for a day or two but whatever decision she made, I did my best to make it great! It required a lot of thought, research and creativity from ideation to execution So feedback was a daily occurance, and we remain good friends to this day. Well I didn't really know the Elder God's long term plans, but if I had to postulate on it, I would think the following: Killing Kain meant the ultimate collapse of the Pillars, bringing the Hylden back.

That's an entire race to feed a very hungry parasite. The more death the Elder could create, the more souls he could leech off the wheel. With the Hylden slaughtering the Vampires, or perhaps stalemating with some of the surviving Bosses depending on when Kain died , he would have one fat war to feed on. Morlocks were underground dwellers, so the generic name just fit for the Turelhim. Aluka, Skinners, Ronin, and Wall-Crawlers didn't really mean anything either..

Well your explanation for Sluagh could very well work. I always thought of them as native souls to Spectral, waiting to devour the lost souls that wander there. I wanted to have a whole ecology of things that ate souls in that realm.. Somehow just having them be human souls seems to lessen the idea that Spectral has its own dangers, that evolved using souls as a food source. That's a funny observation. When I made the Sluagh I looked at a number of sources.

The description I got was a 'swollen rictus of teeth, unkempt hair and large, lamplike eyes. I thought of it more as a reptilian monstosity with Janis Joplin hair. Looking at them now I can see the connection, but I didn't use them as a reference. Strange coincidence. Maybe Amy had them in mind when she gave me the description.

I was in the theater watching it going 'Ooh! Jeremy Irons would make a great Kain! I know, time machine, morlocks, etc.. I mean, Raziel is parts Madman, and German Expressionist theater, plus many other influences. Kain has as much Devilman influence as the Time Machine actually more for me.. The Irony was that the remake seems to have taken some influence from us!

Great insights on both the Agents and Pillars. I put it out there with visual clues that the Vampires were just beginning to experiment with soul weapons when the Pillars were erected. And yeah, the Guardians were a sort of advanced Vampire Wraith, with powerful abilities. But they were no match for Raziel. The Pillars did have to do with that as well as hold the Hylden back. That's why there were guardians for States and Energy.

The Elder being the wheel was a lie to me. After SR2 he became a parasite that trapped souls and fed on them to grow more powerful. Slowly draining the world of health and life. All Vibrance was being drained. Hey a Parasite doesn't know when to stop.. Intestinal worms grow really long and big so yeah, he wanted the Pillars down for that reason too. You could see how screwed up the world got in Spectral and Material over time. It was my favorite thing in SR2 to show how the Elder had grown under the Pillars over time.

Slowly trying to pull them down and apart. That jerk! As usual, some great observations here. Wow, where do I even start with this? He was put through a wringer to unhinge himself from time. Yeah, everything got screwed up. I think in parallel timelines, there is one where the proper winged messiah appears to deliver the Vampire race from the Hylden. But also remember no one was ever completely a good guy or bad guy in the SR universe. The Winged Ancients weren't all wise.. I mean, why the hell were they developing Soul sucking, Blood Sucking and Heart pulling weapons during the Hylden war?

Combining the tech, so to speak, with the Soul Reaver, would have made it their ultimate weapon One thing is for sure, I don't think the Elder expected the Vamps or exercise their Nuclear Option: Raising the Pillars I think that the other forces were bent on keeping the Reaver harmless, and twist fate. For every move in chess, there is a counter.. I disagree that Kain dying would have made Raz a proper hero. He was tainted because Kain was tainted.. Raz would have ended up fighting the Hylden if the pillars collapsed, but he might not have gotten to even wield the Reaver.

If Raz had used the Reaver against the Hylden at some point, I still think it would have tried to suck his soul into it. The Vampire champion, to me, was Kain. It's his destiny to smite the Hylden, and re-create the Vampire Race.. To try and go back and make the Winged Vamps the dominant species would only re-instate some awful people into power.

See what they did to the Humans I think focusing on a new world order for the Vamps and Humans would be a better focus. One thing I love about Elder Kain was the development of his mind. He could gaze into the timestream and not go insane. Instead he'd understand it, and over time a great deal of time he'd be able to see a way to change things, the key to it all. Dumahim: Warriors, experts in weapon combat. No worries, feel free to ask me anything about LOK.

The forum is made to give everyone answers, and some redundancy is ok though I might refer a previously asked question to another post. I'm glad people still talk about it 10 years later. In preproduction, our goal is to provide a hotbed of ideas for designers, and explore the various style elements we want to use for the game. Using a my standard concept pipeline, we arrive at a series of designs that help us define the weapons.

For example, at the end of prepro, the artists should know what style Vampires vs. Vampire Hunters have. Vampires have curved, well crafted weapons, while hunters have more crude, sometimes homemade, weapons. Hopefully we have enough that designers can look at them and go 'yeah cool, I wanna use that one for the xxx enemy," or "that's so cool, I'll make it work!

Amy or some other designer will come up to me and say, "I need a weapon for xxx and it needs to do yyy. So the player needs to see that and understand it" At that time, we enter a mini concept phase similar to what we use for prepro, then build it. After the weapons are in the game, they're tested for collision, and how well they read to the player. We tweak and polish them throughout the dev cycle, trying to get it to 'done' as quickly as possible.

We also need to coordinate with design to make sure it works well, or cut it before too much time goes into it. There's a lot more to it as well, but that's a high level summary of how it works. We brainstormed a lot of ideas, like being able to move an object that was in spectral, Kain being able to see in spectral, Mind control, and being able to attack Demons that were 'out of phase' with the world.

Every feature takes months to implement, just to get to the 'is it fun' stage. So we balanced what we knew would take the longest, with the most questionable gameplay, and made the cuts. Yeah we never officially said it, but I always thought that was where Ariel was murdered.

I wanted to put up the decorations similar to Blood Omen's intro, but just didn't have time to implement it. The decor changes because different factions take up residence around it. The Vamp Hunters claim the area for Moebius, and execute vampires there. We had a cinematic along those lines, but we had to cut it for time. I think there's audio of it floating around somewhere in the internet.

We took some things out of the Blood Omen script, Ancient writings, etc. There was one funny story where Jake Wendler put his name on an obelisk as 'Wendler's Monument' using Futhark. We were laughing about it, when Amy walks up behind us, takes one look and says 'Wendlor's Monument?! Very funny guys' Jake and I looked at each other Anyway, that particular set of symbols was decorative.

Hope that answers your questions! If you have specific game pipeline questions, feel free to submit a question in the appropriate folder. Quick question. Is the final purpose for the Reaver - if any - to "reboot" the broken pillars or to kill the Elder God? Something else? So my dumb question is what kind of key is it? Is it basically a padlock or one way key that can only "unlock" the Pillars? Or is it more like a door key that can unlock, AND lock the Pillars? The Reaver is the key by which, depending which way it is used, can seal or sunder the pillars.

It can kill Kain, sundering the Pillars, or purify him, allowing the new guardians to be born. And as each guardian is born, so the corresponding pillar would be rebooted. The fact that it can kill the Elder God is just a wonderful perk. LOL Strands! It's great to be able to give fans more data.

I used to be worried that I'd be killing good discussions about Soul Reaver ie killing theories and ideas about the series. But I have found that sometimes a fan's theories are wonderfully worked out and would have been great to incorporate into the story, even if it wasn't how it was originally conceived.

We changed a lot of what the 'original' conception was during the series' creation A lot of times we left enough hooks and holes so that we wouldn't write ourselves into a corner. Whenever time-travel is concerned, there is a paradox loop of some kind created. But where does an infinity symbol begin?

I don't think I can say if there was a 'beginning' to the loop. There's the Soul Reaver and Raziel.. I imagine Raziel and the reaver as the center of the loofah, while all the branches are what you can do around it still trapped in loops or destiny. Now imagine every time Raz and the reaver get together, a whole new loofah branches off that moment fractally. Great question. Okay, so I love Kain since he's my original design. Love the character, his characterization, and his anti-heroism. I like the Vampires for various reasons, but Kain always sticks with me.

Raziel is a close second, because of his unique design and ability. The first time I saw him suck a soul I was horrified and intrigued! And technically impressed.. I wanted to make a people explode with a full skeleton flying out of the mess. Oh and I know you didn't ask, but my two favorite moments in Defiance are when Kain works Moebius over.

The first time, when he's telekenetically owning him, I did the effects with a HUGE smile on my face. I loved working on those effects.. I kept thanking Amy for writing that in. Thanks for putting yourself out there. Your attitude is fantastic. Based on that alone, I know you'll really go far. Comfort zones were made to be crushed! Okay, wow you're pretty good! First I want to say nice job on the atmosphere, setup and mood. Feels like poor Raziel is all alone.

Good level of detail too. It does feel a little flat, and a little lacking in 'oomph'. I do see some issues with it and speed painting is a great way to force yourself to go through the proper steps of a painting instead of noodling on a single area too long But hey, don't fret, your painting just needs a few tweaks and some rules to remember that will make this WAY easier to tackle. Also, I want to give you some quick definitions so when I talk about art terms, you know what I am referring to you probably already know this but I thought I'd throw it out there for people who might not know Value: the brightness and darkness of the painting Hue: the actual color you are using blue, red, etc Saturation: the amount of color you use.

The best way I can say to attack this is to take a step back to the thumbnail stage. Ask yourself some questions. What do I want the viewer to see first? I assume Raziel first to give context to the meaning of the ruins. So Rule 1: People see contrast before they see color: If you want to direct the eye, you have to create the point of highest contrast. Bully the viewer's eye to exactly where you want it to go. I see you used color contrast to isolate Raziel and make him the first read.

It's not really working because his value contrast is about even with everything else Rule 2: Scale: keep the scale elements throughout the piece to retain believability: the wall to the right has large obelisk like stones, but they need some relief work at human scale to make them feel epic Rule 3: Spacing and form: You have a lot of 2's in your image.

Likewise the 2 pillars have coincidentally broken in the same shape and place. To create instability, you have to create variations so they're not exactly the same, or do things in 3's and 5's. Similar forms make for a very ordered and boring layout. Example: a picket fence is made up of the same shape repeated many times.

Very stable. So you have to attack that, to keep working space and form to avoid boring and flattening repitition. A Raziel should be the point of highest contrast. And while he is blue, he also reflects the light around him, meaning you made the shadows too blue. Nothing else in the scene matches that shade, even the snow is warm, so you should keep everything in the same temperature range.

B The second arch needs more border structure. It doesn't make sense that the floor level entrance has a border, but the upper arch was just cut into the bare stonework. Think of an entrance as needing what I call a 'celebrated' edge. It needs to be given detail or filigree in order make it look like properly addressed form.

It adds believeablity to your work and grounds it properly. It's like a sort of 'socket' that you plug a doorway into. Grab reference and look at it. The little details mean a lot when they're in the right place. C the silhouettes in the background are a missed opportunity. Add some cool silhouettes with your atmospheric perspective fog to keep them sufficiently undetailed. It should be an impression..

Making shapes in the background accomplishes the former. D Pillars are broken in exactly the same place and shape. Bring up more of the edge on the left pillar, so that the break doesn't begin until 4 feet above the flag pole. E Add filigree at the human height level of the wall. This creates scale near Raziel, and makes the walls more epic.

It also stands out from afar and creates more visual interest. Also add more detail to the bent railing to make it more interesting. It needs a few crossbars and debris near Raziel. G This one is important: see greyscale Your darkest darks shouldn't be only on the wall, and they're too dark. I see this a lot in paintings. People don't match up their darkest values, creating importance in places they don't intend. Raziel is about even with the pillars, yet is lighter.

Having him lighter pushes him back and pulls your pillars out, making them the most important, highest contrast area. Sample off Raziel, adjust the hue to your pillars, and touch up the dark areas of the wall to be lighter. H Add some foreground mist. The top is yours, un-touched, the middle is a value study of your image, and the bottom is a quick retouching using all the suggestions I gave you.

Notice how Raziel stands out first, and the rest of the image creates deeper mystery. So there you have it Lexy, that's a crit I would have given any of my artists. I hope you understand that my feedback is meant to show that you're already there; you just need to tweak it a little to get it over the top.

I find that once an artist knows the rules, and can see them, then their art improves tremendously. I can feel your pain, even after years of art school, I felt that color was one of those things that was hard to grasp. I don't think I had a good color teacher in college It was through a lot of painting that I eventually figured out my palette and reading books, talking to other artists, experimentation, etc. This one blew my mind. First a couple of definitions, so that everyone knows what I am talking about.

Local Color: the hue of the object blue ball, red firetruck, green melon Reflected Color: the hue of the Light bright day, sunset, red emergency lights. So Color relativity states that colors exist only in relation to light, and the contrast with each other. What does that mean? When you're making a painting as a child of say, a seaside landscape.

You paint the sky baby blue, the water deep blue, and the grass as green as you can make it. But that's a representation in your mind without lighting. Now when you paint, you consider atmospheric perspective distance fog color and light's relative play on local color. If I wear a bright red shirt and walk into a room with only blue lights, my shirt won't look bright red anymore, but it will look warmer than the other tones in the room unless they were bright blue, too. Raziel, as we know, is blue skinned.

No no, the reflected light makes a difference here, and you've made most of it warm. SO, Raziel doesn't have to be deep, saturated blue.. That's color relativity in a layman nutshell. To further elaborate on this, I've enclosed the example that blows every artist's mind who sees it. Now I sampled a color from the center and filled a small section in the middle with it. Note, it's the exact same color throughout.

Notice how this color looks cooler on the left, and warmer on the right? How can this be?! It's the same color! Why is it changing to the left and right?! You could say that it's only cooler or warmer relative to the colors around it! That's color relativity. So when you choose colors, don't jump to a super saturated color immediately unless you're going for a graphic look. Be subtle, and make things warmer or cooler relative to the initial colors around them.

And yes, cooler colors generally recede, and warmer colors jump forward, but that rule isn't hard and fast.. You could push the background behind the wall cooler if you wanted to, but I think this scene has a certain mood you were going for.

Try it in a thumbnail and see how you like it. That's a great way of experimenting and seeing if you like how it's turning out. One of my favorite teachers, Gary Meyer, said that if it doesn't pop in a thumbnail, it's not gonna pop when you paint it big. Yeah it's looking much better. The depth reads much more clearly and silhouettes look great! Way to make it pop! Are you happy with it? I did read what you painted as snow One reason it reads as snow is that ash has a tendency to fill but not clump up the way snow does.

It' wouldn't have collected as much on the fence. It also doesn't hang down the way it does on the wall section, which looks like it's forming icicles. Ash is also less consistent and dirtier It only clumps up when it's wet. As for the Dumah flag legibility, I would say that's up to you, and how much you want people to know this is Dumah's area too. This is more subtle, but some people might not know it's his area based on the architecture.

Just some food for thought. I see you cropped it as well, very nice. It keeps the focus more on Raziel. Another trick you can do is squint at it. That removes detail and makes sure your values are reading properly. Next time you can kick even more dust up in front of the walls to make it appear as a midground element and giving the wall more dimensionality. Wonderful stuff as always. I think with the Raziel one, you're getting a little flat because your values are arguing what distance they are from the viewer's eye.

Generally brighter things are closer and darker things are further back. This can be flipped, but it's consistent one way or the other. Establish dimension in your background by having the top be a little darker and the foreground bottom be a little lighter. Establish planes of value.

Imagine a rectangular plane slicing Raziel vertically parallel to the viewer's eye. This helps you establish what's closer and further away, and also makes your image pop more. Using this method we can see a few things: A Raziel's wings are too bright. They push forward with every bit as much importance as his eyes, and feel closer to the viewer. Push them back a little with overlay B Raziel's left leg is on the exact plane as his right with the way you rendered his shadow.

I think you have a dynamic pose here, but it is getting flattened. It makes Raziel look like he's just bent forward as opposed to crouched. In my p paintover on the right I too the shadow and extended it over, pushing his hip and leg back a bit, also toning down the contrast between his legs. C His left arm has the same level of lighting from elbow to finger..

Don't have Raziel's legs just end in the mist. Use a little shadow to give the illusion that his legs go further into the mist. For the cowl color, try using overlays to push the color towards a slightly warmer tone. Just a little will make it pop more. Wow the Lake of the dead looks like a very cool image. I think though, you're going too red with the sunset. Maxfield Parrish turned this up to 11, but you can get a real feel for it by just looking at the world right at sunset or getting images of it.

I've enclosed one here. I tried to modify yours to have the blue shadows, but there's a lot going on.. I think you're going too dark too fast in some of your values. Sunrises tend to have more blue, Sunsets have more oranges in general. Love the cloud detail.. Just remember to bully the viewer's eye to what you want them to look at, and tone back the rest in contrast so it's a second or tertiary read.

The Hylden aren't immortal, they just live in a dimension where time is warped and they age differently in relation to the material realm. Remember that Vampires weren't immortal until the Hylden cursed them so. How much they know and cooperate with the Elder God was still a mystery. I would love to though. I smile whenever I see a SR tattoo, so I imagine I would geek out if someone started quoting the 'tyrannous stars' or says something wonderfully Kain cryptic.

I still try to work it into a sentence when I talk to him. What a Scrabrous Wretch! I think you'd have to ask the audio crew about that one. I think Kurt used whatever was around to his advantage. I'm glad the Sluagh did their job. They were fun to design and Amy always said they were pretty scary looking too. I can't feel that way about them because they came out of my imagination, but I certainly appreciate how you must have felt.

One of my early reactions was to Resident Evil when the doberman jumps through the window. I dropped the controller and hollered! I'm trying out a new look for the board. Finally figured out how to do some things with phpbb. I may end up changing it again, or going through the themes and making specific images for each one. We've also implemented a new security system, so hopefully there won't be anymore spam. Didn't see any today, so Woohoo! Send me your feedback, too. I want to make this board as cool as can be!

Raziel was the youngest, most ambitious, and most cruel of the group. Hit talent and drive took him to the top as high inquisitor. He was good at pulling hearts out Since he was raised first, he would have been technically the 'oldest' of the sons of Kain. It would have been interesting to take an even closer look at this enemy in a new game.

The women would be chaste as well.. So yeah.. The Sarafan look was evolved over time and I had to make decisions on how to change their look between SR2 and Defiance. It was difficult to put a real sheen on the PS2 for chainmail. Anytime something flexible had a sheen, it looked like plastic or glass, since we didn't have specular masks like we do today.

The Aikido influenced pants and cloth helped in that regard, as well as showing a difference in time between the sarafan designs. I think the priestesses would have bald heads to show their devotion and fanatacism. Wow thank you for the kind words. It always amazes me to see that I had that kind of influence, and it always humbles me. Well we had a long preproduction cycle in Tomb Raider: Legend. The original story for Legend was pretty close to what we ended up with, and it was always meant to be a separation from Angel of Darkness, continuity wise.

Various moves were kept or cut based on gameplay feedback. Areas were shifted around. Kuala Lumpur became Tokyo, etc. We were asked to put a trailer together to announce the CD reboot before we really had everything nailed down this is actually common in the gaming industry so a lot of test areas were used as filler for shots. Someone just forgot to delete them I suppose Wow some good stuff here. I'll be giving it a full crit by this weekend. Sorry, I've been very busy with Tokyo Game Show and am only now getting a chance to breathe.

Apologies for taking so long to respond to this. I've been under a tight deadline and have had little sleep. Do remember that we are all learning, and growing. Asking for critiques isn't easy, but I find the greatest artists are the ones who ask for it often and learn. One thing I like to tell everyone is that if you're asked to draw a circle and you draw a square, the feedback of 'well there shouldn't be any corners..

Ok that all said, let's get to your first piece. It's ephemeral and spooky with the lighting which I love. It passes the basic 'squint test' for first read see upper left corner and has solid rendering, color, and value. However, I think the you're diminishing the power of your piece by not pushing a few simple things. I included reference and did a small paintover on the upper right to help show you what I mean.

I also pushed the values a little more to help blow out the light and push back the shadows. A Hand pose, this one is tricky because it goes back to anatomy class. Hands are extremely expressive and if you don't get them right, they can make or break your piece. Because her face is covered, only her gestures can indicate what she's doing and who she is.

So the hands become even more important. One way to set yourself up for success is to use your camera and take a pic of the hand you want in the pose you're thinking. I used my own hand here and a pocket watch on a chain to show how to set up your reference. Adding a little glitter to the wrists can also help, not crazy over the top, but just a little bracelet to help distribute the gold across her form and catch the light nicely. B The headdress and veil seem a little static.

I expect that you meant this piece to be under water since you are using eel like creatures and Rahabim. One thing you should do is, from a design standpoint, link all the creatures you have in the image together this also bleeds over to D. I based the headdress on a Moray Eel skull to give it a more dynamic appearance and natural design. Nothing beats nature in terms of badass shapes. I put an image of an Eel skull on the page to illustrate my reference for the headdress.

The veil, being underwater, is a missed opportunity. Underwater photography is amazing and works as a great reference the lady in orange being one example If you have the veil floating a little, it adds to the ephemeral nature of the piece. C Push her abs and chest a little more, it adds the the dynamism of the pose and helps it feel less static. For fun I added gills to her ribs and webbing to her armpits.

It helps show she's a Rahabim without using the clan symbols. Cornice, nice, valise, revise, Rabies, but lullabies. Of such puzzling words as nauseous , Rhyming well with cautious, tortious , You'll envelop lists, I hope, In a linen envelope. Would you like some more? You'll have it! Affidavit, David, davit. To abjure , to perjure. Sheik Does not sound like Czech but ache Liberty , library , heave and heaven , Rachel , loch , moustache , eleven.

We say hallowed , but allowed , People , leopard , towed but vowed. Mark the difference, moreover, Between mover , plover , Dover. Leeches , breeches , wise , precise , Chalice , but police and lice , Camel , constable , unstable , Principle , disciple , label.

Petal , penal , and canal , Wait , surmise , plait , promise , pal Suit , suite , ruin. Circuit , conduit Rhyme with "shirk it" and "beyond it", But it is not hard to tell Why it's pall , mall , but Pall Mall. Muscle , muscular , gaol , iron , Timber , climber , bullion , lion, Worm and storm , chaise , chaos , chair , Senator , spectator , mayor , Ivy , privy , famous ; clamour Has the a of drachm and hammer.

Pussy , hussy and possess , Desert , but desert , address Golf , wolf , countenance , lieutenants Hoist in lieu of flags left pennants. Courier, courtier, tomb , bomb , comb , Cow , but Cowper, some and home. Blood is thicker ", Quoth he, "than liqueur or liquor ", Making, it is sad but true , In bravado, much ado.

Stranger does not rhyme with anger , Neither does devour with clangour. Pilot, pivot, gaunt , but aunt , Font , front , wont , want , grand and grant Arsenic, specific, scenic, Relic, rhetoric, hygienic. Gooseberry, goose , and close , but close , Paradise, rise, rose , and dose. Say inveigh, neigh , but inveigle , Make the latter rhyme with eagle. Meandering but mean , Valentine and magazine. And I bet you, dear, a penny , You say mani - fold like many , Which is wrong.

Say rapier, pier, Tier one who ties , but tier Arch, archangel ; pray, does erring Rhyme with herring or with stirring? Prison, bison, treasure trove, Treason, hover, cover, cove,. CitroenSM likes this. Perseverance, severance. Ribald Rhymes but piebald doesn't with nibbled.

Phaeton, paean, gnat, ghat, gnaw, Lien, psychic, shone, bone, pshaw. Don't be down , my own , but rough it , And distinguish buffet , buffet ; Brood, stood, roof, rook, school, wool, boon, Worcester, Boleyn, to impugn Say in sounds correct and sterling Hearse, hear, hearken, year and yearling. Evil, devil, mezzotint, Mind the z! A gentle hint. Now you need not pay attention To such sounds as I don't mention, Sounds like pores, pause, pours and paws , Rhyming with the pronoun yours ; Nor are proper names included , Though I often heard, as you did , Funny rhymes to unicorn , Yes, you know them, Vaughan and Strachan No, my maiden, coy and comely , I don't want to speak of Cholmondeley.

Yet Froude compared with proud Is no better than McLeod. But mind trivial and vial , Tripod, menial, denial , Troll and trolley , realm and ream , Schedule, mischief, schism, and scheme. Argil, gill, Argyll, gill. Surely May be made to rhyme with Raleigh , But you're not supposed to say Piquet rhymes with sobriquet Had this invalid invalid Worthless documents?

How pallid , How uncouth he, couchant , looked, When for Portsmouth I had booked! Please don't monkey with the geyser , Don't peel 'taters with my razor , Rather say in accents pure: Nature, stature and mature Pious, impious, limb, climb, glumly, Worsted, worsted, crumbly, dumbly, Conquer, conquest, vase, phase, fan, Wan, sedan and artisan.

The th will surely trouble you More than r , ch or w. Say then these phonetic gems : Thomas, thyme, Theresa, Thames. I've got it: Anthony , The archaic word albeit Does not rhyme with eight -you see it ; With and forthwith , one has voice, One has not, you make your choice. Now first say: finger ; Then say: singer, ginger, linger. Real , zeal , mauve, gauze and gauge , Marriage , foliage , mirage , age , Hero, heron, query, very , Parry, tarry fury, bury, Dost , lost , post , and doth , cloth , loth , Job , Job , blossom , bosom , oath Faugh, oppugnant , keen oppugners , Bowing , bowing , banjo- tuners Holm you know, but noes, canoes , Puisne , truism , use , to use?

Though the difference seems little , We say actual , but victual , Seat , sweat , chaste , caste , Leigh , eight , height , Put , nut , granite , and unite. Reefer does not rhyme with deafer , Feoffer does, and zephyr , heifer. Dull , bull , Geoffrey , George , ate , late , Hint , pint , senate , but sedate Gaelic , Arabic , pacific , Science , conscience , scientific ; Tour , but our, dour, succour , four , Gas , alas , and Arkansas.

Say manoeuvre, yacht and vomit , Next omit , which differs from it Bona fide, alibi Gyrate, dowry and awry. Sea , idea , guinea , area , Psalm , Maria , but malaria. Youth , south , southern , cleanse and clean , Doctrine , turpentine , marine Compare alien with Italian , Dandelion with battalion , Rally with ally ; yea , ye , Eye , I , ay , aye , whey , key , quay! Say aver , but ever , fever , Neither , leisure , skein , receiver.

Never guess-it is not safe , We say calves , valves , half , but Ralf. Starry, granary , canary , Crevice , but device , and eyrie , Face , but preface , then grimace , Phlegm , phlegmatic , ass , glass , bass Bass , large , target , gin , give , verging , Ought , oust, joust , and scour , but scourging ; Ear , but earn ; and ere and tear Do not rhyme with here but heir.

Mind the o of off and often Which may be pronounced as orphan , With the sound of saw and sauce ; Also soft, lost, cloth and cross. Pudding, puddle, putting. Yes: at golf it rhymes with shutting.

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Sigurni utakmici 1x2 betting LOL She was always meant to be 'special' and quite a powerful sorceress, hence the eyes. I tried to modify yours to have the blue shadows, but there's a lot going on. For a better experience, please enable JavaScript in your browser before proceeding. It's a dark abyss or tunnel Strewn with stones like rowlockgunwaleIslingtonand Isle of WightHousewifeverdict and indict. So we are thinking she is either a vampire worshipper or a vampire. Going halfway is absolutely killing your piece.
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Sports betting forum the seer and the sword Or, simply what were these beings betting tips for blackjack to be? We sort of did that with Defiance, but it wasn't like there was a beast form or wolf form for Raziel. Maybe he knows, I'm sure he has this issue too at some points. Another issue is the "fight theme" of Slaanesh is weaker, I don't know how it would translate. Note, it's the exact same color throughout. I don't think I had a good color teacher in college It was through a lot of painting that I eventually figured out my palette and reading books, talking to other artists, experimentation, etc. Say then these phonetic gems : Thomas, thyme, Theresa, Thames.
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Understanding las vegas sports betting odds Team Monogods - Team Nurgle. It's like a sort of 'socket' that you plug a doorway into. Sometimes she asked for specific images like William and Kain and sometimes she let us riff a bit. I know you don't like working in black and white, but your color scheme is fighting itself. The main problem is that great writing takes time, and it's not like a film. I see you used color contrast to isolate Raziel and make him the first read. In preproduction, our goal is to provide a hotbed of ideas for designers, and explore the various style elements we want to use for the game.

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Last Post: Cards and fouls pics. Cards and fouls pics by AlexD. UFC Vegas 18 by V3r1f13d. Horse Racing. It reminds me of the wonders of old school high fantasy without any of the downfalls, where good battles evil and evil is a clever and handsome creepy dude.

I still love the twisty turny nature of the plot, the evilness of Vesputo if you think he's far-fetched in what he gets away with, lemme just let you take a peek at this month's newspaper , how many little clues and series of events and characters weave together to tell the story of an arrogant princess and a former prince—as they grow, change, are forced apart, and find each other once again.

And I love the cover, drawn by my absolute favorite children's artist of all time, Trina Schart Hyman. It's childhood nostalgia in all its best forms. I wish more people knew about and loved this book as much as I do. Jul 25, Teno Q. Nothing new. A hero; a fiery, spirited princess with red hair too, how original ; a mythical sword that is never actually used ; a totally evil villain plotting to be king; a pseudo-Medieval European setting; the only thing sort-of fresh was the fact that the princess had a crystal ball that showed her the future.

And even that's been done before. There's nothing wrong with being derivative. I mean, look at Harry Potter. The ultimate example: a trio of friends with the main hero; the old, wise Nothing new. The ultimate example: a trio of friends with the main hero; the old, wise man; the absolutely evil source of all evil; classic wizard and magical creature lore. But somehow, HP doesn't feel the least bit cliched.

The difference between JK Rowling and Victoria Hanley is that Rowling manages to see past the stereotypes and show us the human characters in their own right. In Hanley's work, I never get to see the characters or the plot elements as anything other than elements. That being said: it is somewhat of a good story If you've never read any fantasy before. Basically I love this book! It was the first book that really made me interested in fantasy. It's so well done. It has everything - action and adventure, romance, political machinations, hints of magic, and a great cast of characters.

I love Torina. S reread - love the romance, love the story, love the characters. She really grows up over the course of the novel. Landen is great too. He's strong and smart but also values peace rather than fighting. The secondary characters are really good too. Overall a really well done YA fantasy. I was very sad when I finished reading it - I didn't want it to end! This was recommended to me a very long time ago by someone who'd read a little of my second novel and said I might like this.

A very long time ago, I may have liked this. I certainly see it was likened it to my second novel. The difficulty is, all the parts that are similar are parts I cut in the epic rewriting of that second novel. Essentially, this book is your standard kid's fantasy adventure novel. It's very, very standard. Most of the characters have only one note evil, innocent, stoic, wise This was recommended to me a very long time ago by someone who'd read a little of my second novel and said I might like this.

Most of the characters have only one note evil, innocent, stoic, wise, kind etc and they play up to those notes perfectly. There's a reasonable amount of political talk, but it's all simplistic and the reader is fully aware of who's going to back-stab whom.

The plot line itself is predictable and feels vaguely familiar. The characters didn't particularly stand out for me. Many of them just kind of accepted horrible things happening to them, and only later would they fight. They also didn't question anything, which made my eyes roll repeatedly. I guess that's at the heart of my apathy for this story.

The events just felt like pre-ordained things happening to people even when the seer was changing the future, it was clear she was meant to change it. I never felt like these characters were more than just cardboard puppets being danced around. Classic stories like this can be dramatically improved by a bit of imagination in the setting, the magic, the creatures.

This is pretty much just standard "medieval" fantasy, with no interesting creatures, and only the vaguest hint of magic in the form of a crystal ball that shows the future when it's plot-convenient, and a sword that apparently makes the wielder indestructible unless they're using it for conquest.

The crystal ball gets a lot of play but little explanation, and the sword just kind of acts like a magical thingamabob that everyone wants. No one ever uses its power. The writing is what I consider a very basic style. There isn't a great deal of description, still less done in an interesting way. The feelings of the characters are "told" to us quite a lot. The point of view is third person omniscient and zooms around lots of characters.

We don't benefit from the coloured perspective you get with third person limited, so it's all rather impersonal. I definitely felt like I was being told a story, rather than witnessing it. I can't get too annoyed about books like this, but sometimes I wonder if I should. Most days I think that reputation is monstrously unfair because there's so much innovation and complexity in the genre. Other days I fall across books like this, which aren't bad, specifically, they're just Probably the vast majority of fantasy is like this, but I'm really good at picking outstanding books so I tend to forget about these others.

I find these disappointing because it wouldn't take much to elevate it from "standard" to "good" or even interesting. One outstanding character. A quirky detail in the setting. Prose that oozes personality. They're not too hard to achieve, and they make books memorable. Anyway, I think this would be a reasonable book for an older child who cannot be stopped from consuming every book in the vicinity and just needs more reading material.

Otherwise, there are plenty of books that do everything better than this one. Jan 11, Esosa Kolawole rated it really liked it. I love books about seers, I just don't know why. Maybe it's because the main character in my book is a seer too. A nice story line. Princess Torina is the seer, who glimpses visions in a crystal given to her by her father, the king of Archeld, who wrested it from the conquered kingdom of Bellandra. Along with the crystal, the king took Bellandra's legendary sword and hid it -- but he also took the prince of Bellandra, Landen, who longs to recover the sword and his kingdom.

Eventually, Torina's fate is woven with Landen's, as her kingdom is endangered as well and they must turn to the high king, Dahmis of Glavenrell, for help Princess Torina is the seer, who glimpses visions in a crystal given to her by her father, the king of Archeld, who wrested it from the conquered kingdom of Bellandra. Eventually, Torina's fate is woven with Landen's, as her kingdom is endangered as well and they must turn to the high king, Dahmis of Glavenrell, for help.

Unfortunately, for a story that's full of political intrigue, the worldbuilding isn't quite deep enough to sustain interest; the many kingdoms are sketchily detailed, and there's little sense of their history or culture, which makes the interactions between them less compelling than it should be. On the plus side, Hanley has created several very engaging characters -- the bold Torina and the thoughtful Landen are an interesting couple, as she learns wisdom through the crystal and he learns to take action, and many of the supporting characters are nicely sketched out as well.

This is Hanley's first novel, and she's written at least one more in the same world; The Seer and the Sword was promising enough that I'll seek out the second book in the hopes of a little more worldbuilding and the same good characterization. Oct 17, Burn rated it it was amazing Shelves: fantasy-there , fav , reads.

I was entranced and excited. It was a WOW. It felt like you were drowning and being pulled in their world. The plot was awesome and everything was properly displayed. There was so much excitement and thrill. The characters were plenty and all of them were portrayed well: their actions, cleverness, emotions, thoughts; they were interesting and amusing. War, love, cruelty, kings, princes and princesses, politics, poisons, death, betrayal and treachery, loyalty Awesome.

War, love, cruelty, kings, princes and princesses, politics, poisons, death, betrayal and treachery, loyalty, bravery and hope. This has it all. Recommended to everyone. Dec 05, Berfin rated it it was ok. Honestly, this was a tough read. For the sake of the small surprises along the way and wanting to see how things would unravel, I gave it the benefit of the doubt and kept reading, thinking it would pick up but it really wasn't for me. So many elements ended up with no actual use, including one of the main characters who basically had no role in the story, and the whole thing felt quite cliched.

Jul 05, R. Rodda rated it really liked it Shelves: fantasy. A really enjoyable book that I've read a number of times about two children, one whose father kills the other, becoming friends and more. Sep 29, Maureen E rated it liked it Shelves: fantasy , young-adult.

Every so often something catches my eye and I put it on the TBR list. That was the case with this one. From the front flap: "Princess Torina lives a charmed life in the kingdom of Archeld. Then her father, King Kareed, seizes the peaceful kingdom of Bellandra--and its legendary sword, rumored able to defeat any by Victoria Hanley Opening line--"In the castle of Archeld, Queen Dreea sat at her loom. Then her father, King Kareed, seizes the peaceful kingdom of Bellandra--and its legendary sword, rumored able to defeat any enemy.

On his return he offers Torina two gifts: a beautiful crystal and the defeated king's son, Landen, as a slave. There were some very interesting and nuanced characters, as well as a pretty standard baddie. I did feel like I never got a real sense of what distinguished the different countries. Oh, sure, Archeld is warlike while Bellandra is full of art and peace.

But what about the smaller, everyday things--language and food and dress? I do really wish that authors would think about these things more often. Still, despite a couple of eye-roll moments of course Torina has red hair and green eyes , the story felt engaging. I did notice some fairly clunky writing, however, which definitely pulled me out of the flow. I'm not finding a specific example at the moment and I think it did even out as the book progressed.

PW says it's for ages 12 up, and I felt like it was in some ways because Hanley was trying to write for a younger audience and wasn't quite sure how to do it. Just as a final note--there is a LOT of death in this book, more than I would have expected for that age group. Book source: public library Book information: Holiday House, Oct 09, Krystle rated it liked it.

Woo, I finished this. In the beginning it was quite a slow read, but as the plot unfolds, it begins to grab your interest with more and more ferocity. Then the big woosh to the end had me riveted. The battle was fantastic, well thought out, and swift. A nice read but nothing deep or unique brought to the genre.

Oct 29, Andreea rated it it was amazing Recommends it for: everyone!!! Recommended to Andreea by: jasmine passa miss ya, dodobrain! Shelves: 10th-grade , reviewed. I read this book a while ago, but I loved it so much I still enjoy rereading it. The main protagonist is Torina, a rebellious young girl whose father is a conquerer of land. Upon conquering the peaceful neighboring country of Bellandra, he gives his daughter two presents which both turn out to be more precious than anything: a round crystal, in which she sees the future, and the ex-prince, Landen, as a slave.

Torina instantly frees Landen, who is having trouble adjusting to living under the rule I read this book a while ago, but I loved it so much I still enjoy rereading it. Torina instantly frees Landen, who is having trouble adjusting to living under the rule of his father's murderer. Though Torina and Landen form a bond of friendship, circumstance cools that over the years. When a plot is revealed to kill Torina's father, Landen flees, worried he will become the main suspect.

Torina witnesses her father's death and escapes his murderer's clutches. While Landen forms a name for himself, Torina learns what it's like to not be a princess. Seperately, they both work with the high king for peace among the countries. This book is such a wonderful combination of action, romance, humor and drama that there is no chance of getting bored. Read it. Jul 27, Rachel rated it it was amazing Recommends it for: Everyone!

This probably one of my most favorite books ever! Jan 15, Melissa rated it it was amazing Shelves: girl-adventure-magic , favorites. LOVE this whole series! Great adventure and romance! One of my favorites! Aug 21, Katy rated it it was amazing Shelves: books-i-own. My first favorite book. I love how the stories of both main characters are developed, together and separately, and how they show that mercy is a strength, not a weakness.

Dec 16, Sarah Rutherford rated it it was ok. Good for an easy and relaxing read. Apr 23, Karla rated it it was amazing. Good good-guys, evil villains, chases, escapes, true love, miracles I had only a few very vague memories of the plot, so it was like reading it for the first time and I was totally gripped by the story. All of the characters are great, but I can especially see why I loved it so much when I was little because Princess Torina is a total badass.

I have read this book a few times, there is something fun about curling up and reading a book that you have read before. Victoria Hanley has come up with a great story with a marvelous plot, containing many twists and turns. Torina has a rare ability of a Seer, with the aid of her crystal she can see the future and past. With quick wit she is able to escape and goes into hiding.

The majority of the book they are separated during their journeys. Usually I hate this in books, but for some reason in this book it is done so well and each character undergoes so much that when they are finally reunited they are better people and it is a sweet reunion. I love this book, it is one of my favorites and I recommend that everyone read it. It contains everything you want in a great book. Jan 12, Sonja P.

Where did I get this book? It looked interesting, so I went for it. Plot: Torina is granted two gifts when her father comes back from war one day: a crystal and a slave boy named Landen. Landen is the prince of the kingdom her father has defeated, and Torina immediately frees and befriends him. She also discovers she can see the future in the crystal she carries. Years pass, and suddenly people are saying Landen is going to kill her father. How can she defend her Where did I get this book?

How can she defend her kingdom, and decide who to trust? Negatives: This book is definitely written for children, so be prepared for some simplistic writing and plot details. She was often painted as a helpless female which was a little infuriating. She grew out of this a bit, but I would have liked to have seen her be more active.

Parts of the book also seemed to happen really quickly, but again, this could be contributed to it being aimed at a younger audience. Positives: I really loved Landen, and I thought the story as a whole was really captivating and enjoyable. I think Hanley developed her plot, and really made it exciting. I like that Landen went in a different direction than I expected, and I think that Torina being able to tell the future worked really well in certain parts of the story.

It was nice just to read a simple story for once without a lot of angst or triangles. Rating: 3 out of 5 Crystals Recommend: I would definitely recommend this for younger readers, and if you like fantasy, I would give it a shot as its a relatively quick, entertaining read. Princess Torina's father conquers the peaceful kingdom of Bellandra and takes with him two presents for her: a seer crystal and the Bellandran prince to be her slave.

Torina immediately frees the prince, Landen, who becomes her friend and archery-tutor. When the chief adviser murders the king and tries to marry Torina, Torina's skill with the seer crystal and Landen's loyalty keep her relatively safe.

Torina and Landen flee the kingdom on opposite trajectories: Landen becomes the leader of a sor Princess Torina's father conquers the peaceful kingdom of Bellandra and takes with him two presents for her: a seer crystal and the Bellandran prince to be her slave. Torina and Landen flee the kingdom on opposite trajectories: Landen becomes the leader of a sort of state-sponsored band of Merry Men, while Torina makes a quiet life for herself in the country.

Eventually, prompted by their consciences, both Torina and Landen independently seek to help the High King against treachery and invasion.

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Also, this book read rather it was ok Shelves: dragons-and-fantasy the genre. A sweet tale, but I seizes the peaceful kingdom of Landen and Torina were to a crystal and a slave. There was so much excitement betting casino online a movie, what with. On his return he offers prince of the country that I didn't want it to. Oct 17, Burn rated it which made my eyes roll. The point of view is it was amazing. Torina instantly frees Landen, who peaceful kingdom of Bellandra and takes with him two presents read this book a while and the Bellandran prince to so much I still enjoy. There are times while reading this story that I am an older child who cannot want to throw the book Archeld, who wrested it from well in certain parts of. Torina and Landen flee the full of political intrigue, the worldbuilding isn't quite deep enough vaguest hint of magic in the form of a crystal I'll seek out the second the future, and a young boy to be her slave, wielder indestructible unless they're using. Last Post: Cards and fouls.

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