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Teksture za minecraft 1-3 2-4 betting system what is a line in sports betting

Teksture za minecraft 1-3 2-4 betting system

Dostanete z nich Ender Perly. Bug Fixes: Crashed worlds now work again. New Bugs: When the player opens the inventory while sleeping, the player appears sideways. When the prior bug was pointing from the camera. Blocks that used to make the game crash in 1. Fixed right clicking on a ovce empty-handed causing game to crash. Worlds crashed are now loadable again. Using any map editor to remove the offending blocks and entities will make the map loadable again.

When crushed by pistons or what they're moving or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly! In rare cases, when redstone travels semi-long distances almost 15 blocks , the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown.

The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door. If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door.

Fixed clay generation. Plots can be stacked. Redstone wire now will connect to a repeater. Ovce no longer drop vlna from being punched, only from being killed when they are unsheared. Rybenka skin was added possibly for Beta 1. When pressing F3 in-game, a value "F" from 0 to 3 will appear to indicate direction.

The gray textures in the breaking animation have been replaced with opacity. Squid can now despawn. Single slabs now use the bottom half of the full block's texture. The bed side texture has been moved in the texture pack file, as well as the cake texture. In SMP the server crashes and restarting it doesn't necessarily fix the problem. Right clicking ovce while holding nothing causes the game to crash. When placing a block, it may be placed invisible, with only its border showing up.

The same may happen when removing block, only its ghost will stay. Both these bugs result in crash. Bonemeal can grow tall grass and flowers on grass blocks. Made the recipe sizes for creating cloth blocks and glowstone blocks smaller 2x2 instead of 3x3. When pillaring , it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.

When you disconnect SMP at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall. Setting the new server option view-distance lower than 10 reduces the spawn rate significantly.

Advanced OpenGL re-added. Still with same Toggle bug as of 1. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates. Version number no longer displayed while playing. Still visible on title screen and debug screen. Players riding anything or sleeping in anything will stop doing so when they leave the game now. Sneaking effect got decreased. The character's feet looks like it's in the air.

It is now possible to climb stairs and slabs while sneaking. Bug Fixes: Player indicator on maps now points in the same direction as the player, instead of being rotated slightly. Dropped equipment no longer breaks on the first use. In some cases it still will.

Objects will now be pushed out if they are within a block. The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa. Fixed CPU issue on multiplayer. Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save. Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.

Fixed some entities appearing to fall through the ground repeatedly in multiplayer some might still do so. Fixed the achievements window rendering some graphics outside the clip window. Fixed a couple of instances where beds would act strange in multiplayer, primarily the "already occupied" bug. New Bugs: On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.

When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore. Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory.

Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful. Does not occur at all spawn points. Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.

On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart. Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP. Shadows sometimes do not update. Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics. Walking in a corner in certain circumstances results in falling in the next block tested on leaves.

You cannot place redstone on TNT anymore. Blocks displaced by half steps can only be collected from the side, not the top Although the blocks are visible Mobs don't despawn from chunks you are no longer in. SMP Fix Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively.

Both only vanish after a logout. SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing. When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. This is similar to not having any progress bar when it says Saving Chunks. New Bugs: Sometimes when you open a world you can get stuck for a short time about 0. Entering and exiting the nether in SMP resets health bar, but not health. Dropped tools, once picked up, disappear after first use.

If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses. Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. There is an end of stream error when the player tries to log back in and their. This can be fixed by changing the sleeping value in the player's. You have to un-gzip the.

The only way back is death, or using teleportation. Sometimes freezes most water into led regardless of if its in a snow biom or not. CPU issue fix is still failing, same loop as 1. Underground or otherwise enclosed Kolej corners can cause you to clip through wall and lose health. Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.

One Minecart may partially pass through another on a slope, when held by a non-activated booster track. However, if this occurs while standing under a solid block such as a low ceiling , then the player will suffer 0. Warning, also occasionally happens even when not crouched! See Bug Report. Can't move and can mostly only see sky and sea when server. Note that the default is Hostile mobs sometimes spawn when using a postel even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above this can be an old bug: see Soubor:Bed Template.

Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside. Craftable maps sometimes don't display the correct name, become blank or have gaps. Light bugs found in 1. The cursor will repeatedly alternate between the wall and another block, usually the ladder. The corruption of world when running out of memory fix does not always work.

When entering and leaving nether life is shown incorrectly as full. Maps may cause crashes or instability on multiplayer servers. Mushrooms can spread through walls. Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source. Maps sometimes stop updating the player position.

Spawn locations do not change when you sleep. Spawn locations may randomly shift large distances? The renderer is now capped at fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames. The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.

The "limit framerate" option has been reset to "off" for all players, enable it again if you want it. You need at least 3 blocks deep water to fall in. Fixed a major CPU load issue in the server where a very tight loop would starve all other threads. The fix for the CPU load issue is not working, and still starves all other threads.

Bug Fixes: Fixed new item duplication bug New Bugs: The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking although it appears the newly duplicated item will not function.

Also, bug with cloned items being picked up after death wasn't fixed too. When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.

Tall grass can grow on dirt with no grass on it. Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client. It is now impossible to row a boat in 1 block deep water. Sometimes tested while in a boat on water, and when floating in water while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.

When quitting game the "Saving Chunks" progress bar does not appear sometimes. When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage at least the damage sound appears. Often appears after the "blocks don't disappear" bug. The following bugs only occur in new chunks generated in 1. The textures don't load on some chunks The blocks are present but with transparent textures.

Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through. Bug Fixes: Fixed item bug when picking up an item with a full inventory causing an infinite number of item pickup animations to play. Added craftable Mapas. Added poklops. Added Tall Grass in some bioms. Mushrooms now spreads very slowly. Added server property view-distance. Sets the radius of terrain updates in chunks to send to the players.

Range , default Added Dead Shrubs in Deserts. Added allow-nether set to true or false in server. Blocks destroyed by other players in multiplayer now shows the breaking block particle effect. The record player now supports more than 15 different songs. Activated dispensers make sounds and trigger particles in multiplayer. Players stuck in walls will slide towards the nearest gap if there is one.

The blocks in the inventory and stats page got a new look. Trying to sleep in the Nether causes the bed to explode. Disabled Advanced OpenGL until bugs get fixed. Booster tracks are now speedier. Seeds are now found in tall grass, using a hoe on the ground no longer drops seeds.

Compressed network traffic more aggressively. Arrows shot by players can now be picked up by all players. Minecarts and boats can go through portals, empty or occupied. Block icons in inventory are much brighter than they were in 1. Water below a layer of source blocks no longer behaves like source blocks making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example.

Possibly a bug? Bug Fixes: Fixed running out of memory corrupting the current level. Fixed the side textures of grass getting extra dark when mining them. Fixed anaglyph 3d rendering mode having severe visual bugs. Fixed the crash screen vanishing immediately. Fixed not being able to target blocks when at x or z pos Fixed the achievements screen messing up the sky color. Fixed saving while sneaking dropping the player through the ground. Fixed a system clock change messing up the game speed.

Fixed rain sounds not playing with fast graphics enabled. Fixed hair and cloaks being rendered in the wrong locations on sneaking players. Fixed player rotation not being loaded correctly when loading a saved game. Fixed arrow physics, making them not get stuck midair when you open a door. Fixed arrows hitting reeds, portals, and other non-solid blocks. Fixed keybindings not getting saved properly under certain conditions.

Fixed the player not being able to sneak off lowered blocks like cacti. Fixed a bug where the player could mine without swinging their arm. Fixed boats placed on snow being placed too far up. Fixed submerged boats rising very very fast. Fixed sand dropping onto boats getting stuck in a falling animation.

Fixed a game crash when riding a vehicle or animal into the nether. Fixed falling while riding not dealing damage to the rider. Fixed buttons and levers too close to the player being impossible to use. Fixed dispensers shooting through walls. Fixed fire hurting through wall corners. Fixed entities reaching water through wall corners. Fixed placing doors next to cacti creating half-doors.

Fixed buttons and levers being placeable on leaves in "fast graphics" mode. Fixed furnaces and dispensers not dropping their contents when destroyed. Fixed dispensers biasing later slots. Fixed farmland taking too long to dig. Fixed tilling below some blocks being possible. Fixed tilling the underside of blocks somehow working.

Fixed fences and stairs sometimes becoming invisible. Fixed walking on top of fences not producing step sounds. Fixed fire sometimes existing mid-air as an invisible block of pain. Fixed fences and wooden stairs not being flammable. Fixed fire effect on burning entities sometimes getting rendered in the wrong location. Fixed fishing rod rendering being a bit lacking.

Fixed fishing rods being stackable. Fixed mining glass hiding the clouds behind the glass. Fixed rain falling through liquids. Fixed items in glass blocks not getting ejected properly. Fixed water interacting strangely with glass. Fixed glass not blocking rain sound. Fixed fences and signs preventing grass from growing.

Fixed rain and snow being incorrectly lit. Fixed grass staying alive below stair blocks. Fixed the achievement screen not pausing the game. Fixed some screens breaking the sky tint color. Fixed fullscreen mode switching causing mouse issues and screen closes. Fixed chat messages surviving through game switches. Fixed rain falling too slowly. Fixed levers being placeable on weird locations.

Fixed floor levers sometimes not delivering a signal downwards. Fixed floor levers sometimes not being removed when the floor is removed. Fixed rail tiles sometimes not properly connecting to a new neighbor. Fixed minecarts next to each other causing extreme velocities. Fixed wolves not following their owner if the name has different caps.

Fixed dying in the nether spawning new portals. Fixed wooden pressure plates being mined with pickaxes. Fixed redstone repeaters having the wrong particles. Fixed saplings being plantable through snow onto non-grass blocks. Fixed ore density varying per quadrant from the center of the world. Fixed dispenser graphics being one pixel off. Fixed mushrooms spawning everywhere during nights. Fixed animals only spawning near light during the night.

Fixed the multiplayer join screen input field being too short. Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [] Fixed network packets being sent unbuffered, causing huge amounts of packets being sent. Fixed entity positions going out of synch sometimes.

They get re-synched every 20 seconds now. Fixed inventory icons not animating after being picked up in multiplayer. Fixed mushroom soup not leaving a bowl in multiplayer. Fixed entities above the map height limit becoming invisible.

Fixed healing not flashing the health bar in multiplayer. Fixed arrows being animated really strangely in multiplayer. Fixed arrows triggering too many entity move updates in multiplayer. Fixed the compass not pointing at the spawn location in multiplayer. This does not seem to have been fixed example Fixed fires being impossible to put out in multiplayer.

Fixed record players spawning client-side fake records in multiplayer. Fixed records not playing for other players in multiplayer. Fixed players spawning in the wrong location and quickly lerping to the correct location. Fixed monsters not being visible for players with their difficulty set to peaceful. Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen.

Fixed loads of exploding TNT generating way too many particles, possibly crashing the client. Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees. Fixed saplings sometimes spawning trees client-side in multiplayer. Fixed weather sometimes changing client-side in multiplayer. Fixed grasscolor. Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling. Fixed fireballs not being visible in multiplayer.

Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled. When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.

Others may log in via LAN, and wireless without lag. Must dig it back out to retrieve. Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking. Right clicking a Duplicated item from a furnace while the chest is open results in a crash. Hatches Close through you even if standing at same level. Tall Grass are off centered and can float off edges.

Possibly a feature? When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.

When pressing Q to drop a tool and re-collecting that tool, when you use it is'll break instantly. To avoid this temporarily place the tool in a chest after taking it. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything. Tall Grass looks grey in Statistics menu because it's color depends on Dirt's block grass color. Furnaces will sometimes eject all but the last item in every slot.

Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors An item bug was introduced where people could pickup items while their inventory is full. The screen from clicking "Save and quit to title" no longer has a progress bar.

Any music discs left in a jukebox before Beta 1. Closed Poklops let drops fall through. Mapas trying to view The Void will crash the game. Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. Bug Fixes: Game no longer crashes from "internal server error" created by bugs in 1.

In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation unknown for multiplayer, unknown for SP During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks. Sitting Tamed wolves that were tamed before 1.

This can be fixed by closing and reopening minecraft, or killing the wolves off and taming new ones. If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.

Minecarts on fire can no longer be put out by nearby water. When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed in that order , the Powered Rail will remain powered without any power source. Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch.

If any Powered Rails are removed with the torch still on the block, this behavior persists. Dropped blocks are not being ejected upwards. Buttons cannot be placed on glowstone. Bug Fixes: Blocks can now be placed on snow. Rain no longer goes through translucent blocks.

Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.

Game no longer crashes when rails are placed next to detector rails, or vice versa. Wolves are less common than in 1. Blocks cannot be replaced into furnaces, thus fixing the statistic glitch. If Minecraft detects a broken save file, it will attempt to recover the world. On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. May only happen when snowing Rain and snow now fall through Voda.

Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. Curves don't work, slopes don't work, etc. However if the corner is replaced, it will work. If you have a single wolf it will sometimes turn into a wild wolf after you save your game.

This can be fixed by taming a second wolf. Voda does not change to Led while snowing. Saplings do not stack to 64 all the time. Sapling particles don't relate to the sapling placed when destroyed i. Pine Sapling will show regular sapling particles Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.

Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you. Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.

Aggressive mobs are unable to jump over blocks when in pursuit of the player. In this case, you are not allowed to pick up any items in your inventory. Restarting Minecraft will fix this problem. Torches are lost when attempting to place them in water. Torches simply washed away can still be collected. Looking backwards whilst travelling in a minecart causes it to flash rapidly.

New Item Web. Cannot be found naturally. Huge performance improvements for old and slow computers. If lightning strikes a pig, it becomes a Zombie Pigman. If lightning strikes a Creeper , it becomes electrified and will have a much more powerful explosion.

Advanced OpenGL Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it. Items can now be smelted with Saplings with the same smelting power as Sticks. Dropped items in flowing water move faster than before.

Pigs that die by burning now drop cooked porkchops upon death. Redstone dust can be placed on snow. Unarmed damage was increased from to. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level. On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top. You can now move through flowing water at previous speed. Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door.

They will eventually back up for another go at the opened door. The lighting on portals and ice has been fixed previously had triangles on the blocks when using Smooth Lighting. Schody are no longer transparent. Fixed player rotation not being loaded correctly when loading a saved game. Fixed the player not being able to sneak off lowered blocks like cacti. Fixed a game crash when riding a vehicle or animal into the nether. Fixed falling while riding not dealing damage to the rider.

Fixed buttons and levers too close to the player being impossible to use. Fixed furnaces and dispensers not dropping their contents when destroyed. Fixed fire and lava dealing damage through wall corners. Fixed entities reaching water through wall corners. Fixed placing doors next to cacti creating half-doors. Fixed farmland taking too long to dig. Fixed tilling below some blocks being possible.

Fixed tilling the underside of blocks somehow working. Fixed fences and stairs sometimes becoming invisible. Fixed fences and signs preventing grass from growing. Fixed walking on top of fences not producing step sounds. Fixed grass staying alive below stair blocks. Fixed the achievement screen not pausing the game. Fixed some screens breaking the sky tint color.

Fixed fullscreen mode switching causing mouse issues and screen closes. Fixed chat messages surviving through game switches. Fixed levers being placeable on weird locations. Fixed floor levers sometimes not delivering a signal downwards. Fixed floor levers sometimes not being removed when the floor is removed.

Fixed dying in the nether spawning new portals. Fixed ore density varying per quadrant from the center of the world. Fixed saplings being plantable through snow onto non-grass blocks. Fixed wooden pressure plates being mined with pickaxes. Fixed inventory acting weird when portaling by making the portal close all screens.

Fixed dispenser graphics being one pixel off. Fixed mushrooms spawning everywhere during nights. Fixed animals only spawning near light during the night. Fixed the multiplayer join screen input field being too short. Fixed entities above the map height limit becoming invisible. Fixed loads of exploding TNT generating way too many particles, which usually crashed the game.

Fixed grasscolor. Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory SMP Fixed IPv6 addresses being parsed wrong. Fixed network packets being sent unbuffered, causing huge amounts of packets being sent. Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.

Fixed inventory icons not animating after being picked up in multiplayer. Fixed mushroom soup not leaving a bowl. Fixed wolves not following their owner if the name has different caps. Fixed healing not flashing the health bar Fixed the compass not pointing at the spawn location. Fixed record players spawning client-side fake records. Fixed records not playing for other players. Fixed players spawning in the wrong location and quickly lerping to the correct location. Fixed monsters not being visible for players with their difficulty set to peaceful.

Fixed pigs getting hit by lightning spawning client-side zombie pigmen. Fixed bonemeal use sometimes spawning fake client-side trees. Fixed saplings sometimes spawning trees client-side. Fixed weather sometimes changing client-side. Fixed fireballs not being visible in multiplayer. Weather Fixed rain sounds not playing with fast graphics enabled.

Fixed glass not blocking rain sound Fixed rain falling through liquids. Fixed rain falling too slowly. Fixed rain and snow being incorrectly lit. Arrows Fixed arrow physics, making them not get stuck midair when you open a door. Fixed arrows colliding with reeds, portals, and other non-solid blocks. Fixed arrows being animated really strangely in multiplayer. Fixed arrows triggering too many entity move updates in multiplayer. Boats Fixed submerged boats rising very very fast.

Fixed boats placed on snow being placed too far up. Fixed sand dropping onto boats getting stuck in a falling animation. Dispensers Fixed dispensers shooting through walls. Fixed dispensers biasing later slots. Fire Fixed fire effect on burning entities sometimes getting rendered in the wrong location.

Fixed fences and wooden stairs not being flammable. Fixed fire sometimes existing mid-air as an invisible block of pain. Fixed fire displacing water. Fixed fires being impossible to put out in multiplayer. Fishing Rods Fixed fishing rod rendering being a bit lacking. Fixed fishing rods being stackable.

Glass Fixed water interacting strangely with glass. Fixed items in glass blocks not getting ejected properly. Fixed mining glass hiding the clouds behind the glass. Minecarts Fixed minecarts next to each other causing extreme velocities. Fixed rail tiles sometimes not properly connecting to a new neighbor. When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on. Visual Fixed the cracking texture being dark on the sides of grass blocks.

Fixed anaglyph 3d rendering mode having severe visual bugs. Fixed the achievements screen messing up the sky color. Fixed hair and cloaks being rendered in the wrong locations on sneaking players. Fixed a bug where the player could mine without visually swinging their arm. Fixed redstone repeaters using pumpkin particles. Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.

Technical Fixed running out of memory corrupting the current level. Fixed the crash screen vanishing immediately. Fixed not being able to target blocks when at x or z pos Fixed a system clock change messing up the game speed. Fixed keybindings not getting saved properly under certain conditions.

Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling. The frames per second of the client dropped considerably for some users. Duplication bugs Items from the furnace can also be duplicated by right clicking.

Right clicking a Duplicated item from a furnace while the chest is open results in a crash. Items do not eject properly from any block, they will become buried if a block is placed over them. After death, any items dropped will spawn an infinite number of clone tools to the player when they attempt to pick them up. Tall Grass looks grey in Statistics menu due to not being filtered with grasscolor. Furnaces will sometimes eject all but the last item in every slot. Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors An item bug was introduced where people could pickup items while their inventory is full.

Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. Minecarts on fire can no longer be put out by nearby water. Rain no longer goes through translucent blocks. Game no longer crashes when rails are placed next to detector rails, or vice versa. Wolves are less common than in 1. Blocks cannot be placed back into the output slot of furnaces, thus fixing the statistic exploit.

If Minecraft detects a broken save file, it will attempt to recover the world. New Bugs: SMP is severely broken. Aggressive mobs are unable to jump over blocks when in pursuit of the player. Torches are lost when attempting to place them in water. Torches simply washed away can still be collected. Pigs that die by burning now drop cooked porkchops upon death. Huge performance improvements for old and slow computers. Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks.

Dropped items in flowing water move faster than before. Redstone dust can be placed on snow. It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level. On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.

Player movement through water has been fixed to previous speed. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. The lighting on portals and ice has been fixed when using Smooth Lighting. Redstone in off state is red again.

Crops hit with water now drop seeds and wheat, as opposed to just wheat. Moving minecarts will continue to move if the world is closed. The Mojang logo is the correct size when Minecraft is maximized. The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed. Sugar cane can no longer be placed on any block that is not dirt. The counter for when weather will occur resets when a bed is used; players who often use beds seldom experience weather.

Repetitively putting items able to be smelted in the furnace counts as a crafting statistic. Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again. A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail. If you change Advanced OpenGL to on and then back again, chunks that were hidden from the occlusion culling will still be hidden even when they are in your view.

Jumping off a fence in SMP triggers an anti-flight kick. Rain will fall through transparent blocks including stairs, acting as if there is no block there. When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics. Flowing water no longer pushes empty minecarts or activated TNT that fall into it.

The Achievements screen does not pause the game. Traveling around corners in minecarts under certain circumstances crashes the game. Mob Spawn rates seem to have increased by as much as 10 times. When Smooth Lighting is turned off, the middle of certain stair blocks appear black. Deaths in SMP are not counted towards statistics.

Powered Rails remain powered without redstone under certain circumstances. They will disappear after a while. Bug fixes: Beds now act as a respawn point as intended. A glitch is present where using a pickaxe on a Mac could crash the game.

SMP servers can now have a new world seeded with an option in the Server. Scale of UI may now be changed in options. On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests. Client-sided slime spawn on SMP has been fixed. Arm no longer swings when you cannot place a block. New bugs: If a player hits himself with an arrow, any tamed wolves will attack the player.

In most instances, it is unconfirmed that the spawn point is even changed at all. Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.

Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish. The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way. Flowing Water will push the player with more force.

More than 5 Worlds possible Scrollbars added in both the texture pack list, and in the map selection screen Added whitelisting to the server. Less passive Mobs when on harder modes. Deleting world confirmation changed slightly.

Note: Only applies to SMP. When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. New Bugs: Slimes can be killed, but split into smaller slimes regardless of weapon used. The game will occasionally crash if you enter a Nether portal while in a minecart.

Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The particle colors for wood and sandstone slabs are gray. Zombies and Spiders cannot hurt players unless they are above them or jumping true in SSP only.

If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen. When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.

If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on. Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever. They still make paper. Included the FastRender mod by Scaevolus.

Iron, diamond, and coal are found in larger amounts at least in caves. Bug fixes: Paintings work in multiplayer Disconnecting while riding no longer keeps the player in the world A bunch more state is properly synched in multiplayer Included PowerPC color and audio fixes by Scaevolus. Sheep now visibly lose their wool when hit in SMP. Rewrote leaf decay. Fixed FPS drops in single player. Fixed players getting spammed with data and getting disconnected in SMP.

Fixed the item dupe bug in SMP. Fixed rare crash on level load bug. And as a result of that, a whole pile of bugs and issues got fixed. Made SMP servers save chunks way less often in most cases. Moving too far away from a chest, or having it blow up, closes the inventory screen.

Introduced leaf decay again. It acts differently from before. You can now throw eggs. Throwing an egg has a chance of spawning a chicken. Added super exclusive clan cloaks for Mojang Employees. Tooltips in inventory — When you mouse over an item, its name appears. Dungeons are more common? Players get disconnected after a short while on local Minecraft servers. Game starting problem for some people especially Mac. Item duplication bug. Added small lakes and rare lava pools, both on the surface and randomly in caves.

In SMP, Players connecting to a server or respawning are invulnerable for three seconds. Bug Fixes: Items no longer get used when opening chests i. Breaking a boat in a certain fashion no longer causes it to drop 4 times the normal amount. Patched client to prevent duplicated entities. The join server page now remembers the port as well as the IP.

Fixed a bug where joining a server on a specific port caused the client to forget all keybindings. Fixed a crash bug when destroying the vehicle from under a player. Riding carts and boats now works properly when you travel long distances. Snowballs are given again. New bugs: Difficulty is reset to Normal upon updating Players and mobs spawn duplicates. A player no longer gets snowballs when entering a SMP server. Bug Fixes Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak.

SMP Fixes: Swords and other weapons now deal damage properly. Added proper hurt animations and sounds to mobs and players. Fixed dead players logging in as invisible ghosts. Made arrows visible and deal damage. No more infinite free arrows. Creepers now animate before exploding Explosions animate properly.

Server logging now appends to server.

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Rybenka When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often. Creepers Increased knockback effect. Bug Fixes: General Fixed many bugs Fixed texture packs in folders not showing their icon and description Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server Fixed the Open texturepack folder button not working on OS X Gameplay Fixed many bugs Fixed liquids slowing down flying players.

Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative. Fixed water destroying non-solid blocks when breaking them from above. Fixed Silk touch giving you only one slab from double slabs. Fixed redstone updates not propagating through unloaded chunks. Fixed tools taking damage when breaking insta-breakable blocks. Fixed a few misalignments in the item sprite sheet. Fixed the arrow representing players on held maps being offset.

Fixed being able to duplicate sand, gravel and powered rail. Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides. Fixed TNT dropping as a resource on creative mode. Fixed powering specifically glitched pistons crashing the game.

Fixed the End Portal Frame block not showing as a block in the inventory. Fixed weather not working correctly in certain biomes. Fixed various hacked mob spawners crashing the game. Fixed thrown splash potions not preserving their type when reloading the world. Fixed many Multiplayer-specific bugs Fixed arrows scooting up to the top of the block they were shot on. Fixed Endermen not opening their jaws. Fixed fully charged arrows not showing their particle effect.

Fixed many sounds not playing. Fixed thunderstorms not darkening the sky. Fixed enchanted armor and tools not glowing to other players. Fixed explosions not pushing players back. Fixed TNT not knocking back players. Fixed pistons not pushing back players. Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location. Fixed glitchy mob prediction. Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times.

Fixed potion effects losing their graphical effects when traveling between dimensions. Fixed blocks disappearing when placing them under yourself and jumping. This bug also applies to "localhost". In the "Reset Demo World" screen, the "Cancel" button does nothing. So we are forced to click "Delete", or close the game to avoid that. In multiplayer, the player might be blocked trying to walk through an open door if it is within the spawn protection area.

In multiplayer, some signs may appear to have no text on them. Which one has and which one hasn't changes between logging out and in. Server list is not saved after re-ordering. When shift clicking on armor in creative, on survival inventory it just deletes it instead of equipping.

When trapped between water flowing east or west and a block, the player will take suffocation damage. New Features: Chat history and much better chat editing Links are now clickable in chat. When clicked, a screen appears that warns you not to click on links you do not trust and asks if you want to continue. These can not be typed using vanilla clients. In other keyboard layouts, it might be another key. A few new decoration blocks Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.

Slightly changed all colored vlnas ' colors removing saturation. Cats in standing position will now purposely go and sit on nearby truhlas , active pecs , and postels , preventing players from using them. Armor outlines in the armor slots in the inventory have returned. Bug Fixes: Made placing half blocks on existing half blocks to make a full block easier. Fixed crash when logging in while there are blocks at maxheight at spawn. Fixed TNT ghosts in multiplayer. Fixed storage minecarts dropping enchanted items.

Fixed crashes on invalid server addresses when joining a server. Fixed dupe exploit with paintings. Fixed furnaces and dispensers dropping enchanted items. Fixed text rendering over items in the container screens. Fixed exploit with jungle saplings turns other saplings into jungle ones.

Fixed launcher opening minecraft dir if the path contains a space. Fixed an off-by-one lighting bug. Fixed block transmuting turning one block into another via pistons. Fixed redstone lamps dropping powered block items when destroyed while on. Fixed villager texture changing clientside per profession. Fixed falling off ledge corners while holding shift. Sklo blocks can be picked up using Silk Touch enchanted tools again.

When you type a full bar of chat, then backspace, you crash your client. Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible. The buttons in the "do you want to click this link" screen are not centered in fullscreen. When a wolf or cat is in the sitting position, they can stand up and teleport to you without you interacting with them.

Bug Fixes: Fixed light bug causing a crash at height Corrected Zombies and Kostlivecs not burning in sunlight. With this, fixed all natural light not torchlight being 1 lightlevel darker than it should be, except at world creation.

Vines turn grey like in terrain. Aggressive Mobss will sometimes stop and spin circles, then continue attacking the player. Cave spiders pushed by voda will stop when running into any solid or non-solid block, even when there is an empty space below them. Wolves can sometimes despawn in SMP. Light seems to flicker a lot even though it's pitch black random flickers of light with out any light source , it's noticed the most when the brightness is all the way up.

Blocks can be destroyed through these objects. Here is an example video of what is still happening in 1. Bug Fixes: "Uploaded Minecraft 1. If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen. Iron Golems become passive when in voda. Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log. In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.

New map file format called Kovadlina , allowing a new height limit instead of New Jungle biome. Added Ocelots. Added Cats. Added Iron Golems. New AI for mobs. Tame wolves can have puppies. New items and blocks. Added rare drops for mobs.

Added Redstone Lamps. Changed Dispenser and Oak Sapling textures. Slabs and Schody can be placed upside-down by placing them below a block. Very rare Desert Wells can be found in Desert biomes. Third person view now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.

Many other minor tweaks and fixes. Abandoned mineshafts can generate with wooden bridges now when generated over a cave or over top another tunnel. F3 has some changes and additions: lc: Largest section height b: Shows what biome you are in. Due to biome data saving to chunks, SMP servers no longer send clients their world seed, displaying as "0" to the client. Mob spawners show the correct mob in SMP instead of a pig. F3 takes more resources than before but less in SMP , making the game unplayable on old computers.

The biom "FrozenRiver" and "DesertHills" does not have a space like other bioms e. In SMP , the cloud shadows aren't sometimes under a cloud , because clouds are different at each client, but the shadow remains same. Dostanete z nich Ender Perly.

Bug Fixes: Crashed worlds now work again. New Bugs: When the player opens the inventory while sleeping, the player appears sideways. When the prior bug was pointing from the camera. Blocks that used to make the game crash in 1. Fixed right clicking on a ovce empty-handed causing game to crash. Worlds crashed are now loadable again. Using any map editor to remove the offending blocks and entities will make the map loadable again. When crushed by pistons or what they're moving or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly!

In rare cases, when redstone travels semi-long distances almost 15 blocks , the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown. The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door.

If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door. Fixed clay generation. Plots can be stacked. Redstone wire now will connect to a repeater. Ovce no longer drop vlna from being punched, only from being killed when they are unsheared. Rybenka skin was added possibly for Beta 1.

When pressing F3 in-game, a value "F" from 0 to 3 will appear to indicate direction. The gray textures in the breaking animation have been replaced with opacity. Squid can now despawn. Single slabs now use the bottom half of the full block's texture. The bed side texture has been moved in the texture pack file, as well as the cake texture.

In SMP the server crashes and restarting it doesn't necessarily fix the problem. Right clicking ovce while holding nothing causes the game to crash. When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash. Bonemeal can grow tall grass and flowers on grass blocks.

Made the recipe sizes for creating cloth blocks and glowstone blocks smaller 2x2 instead of 3x3. When pillaring , it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head.

If you are in the nether and way up near the top, you will skip to on top of bedrock. When you disconnect SMP at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall. Setting the new server option view-distance lower than 10 reduces the spawn rate significantly.

Advanced OpenGL re-added. Still with same Toggle bug as of 1. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates. Version number no longer displayed while playing. Still visible on title screen and debug screen. Players riding anything or sleeping in anything will stop doing so when they leave the game now.

Sneaking effect got decreased. The character's feet looks like it's in the air. It is now possible to climb stairs and slabs while sneaking. Bug Fixes: Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.

Dropped equipment no longer breaks on the first use. In some cases it still will. Objects will now be pushed out if they are within a block. The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.

Fixed CPU issue on multiplayer. Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save. Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move. Fixed some entities appearing to fall through the ground repeatedly in multiplayer some might still do so.

Fixed the achievements window rendering some graphics outside the clip window. Fixed a couple of instances where beds would act strange in multiplayer, primarily the "already occupied" bug. New Bugs: On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.

Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory. Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful. Does not occur at all spawn points. Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep.

This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur. On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart.

Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP. Shadows sometimes do not update. Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics. Walking in a corner in certain circumstances results in falling in the next block tested on leaves.

You cannot place redstone on TNT anymore. Blocks displaced by half steps can only be collected from the side, not the top Although the blocks are visible Mobs don't despawn from chunks you are no longer in. SMP Fix Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.

SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing. When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. This is similar to not having any progress bar when it says Saving Chunks.

New Bugs: Sometimes when you open a world you can get stuck for a short time about 0. Entering and exiting the nether in SMP resets health bar, but not health. Dropped tools, once picked up, disappear after first use. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.

Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. There is an end of stream error when the player tries to log back in and their. This can be fixed by changing the sleeping value in the player's. You have to un-gzip the. The only way back is death, or using teleportation. Sometimes freezes most water into led regardless of if its in a snow biom or not.

CPU issue fix is still failing, same loop as 1. Underground or otherwise enclosed Kolej corners can cause you to clip through wall and lose health. Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing. One Minecart may partially pass through another on a slope, when held by a non-activated booster track. However, if this occurs while standing under a solid block such as a low ceiling , then the player will suffer 0.

Warning, also occasionally happens even when not crouched! See Bug Report. Can't move and can mostly only see sky and sea when server. Note that the default is Hostile mobs sometimes spawn when using a postel even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above this can be an old bug: see Soubor:Bed Template.

Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside. Craftable maps sometimes don't display the correct name, become blank or have gaps. Light bugs found in 1. The cursor will repeatedly alternate between the wall and another block, usually the ladder. The corruption of world when running out of memory fix does not always work.

When entering and leaving nether life is shown incorrectly as full. Maps may cause crashes or instability on multiplayer servers. Mushrooms can spread through walls. Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.

Maps sometimes stop updating the player position. Spawn locations do not change when you sleep. Spawn locations may randomly shift large distances? The renderer is now capped at fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames. The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.

The "limit framerate" option has been reset to "off" for all players, enable it again if you want it. You need at least 3 blocks deep water to fall in. Fixed a major CPU load issue in the server where a very tight loop would starve all other threads. The fix for the CPU load issue is not working, and still starves all other threads. Bug Fixes: Fixed new item duplication bug New Bugs: The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking although it appears the newly duplicated item will not function.

Also, bug with cloned items being picked up after death wasn't fixed too. When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it. Tall grass can grow on dirt with no grass on it. Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.

It is now impossible to row a boat in 1 block deep water. Sometimes tested while in a boat on water, and when floating in water while viewing a map the game will switch to a "saving chunks screen" then end on a black screen. When quitting game the "Saving Chunks" progress bar does not appear sometimes. When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage at least the damage sound appears. Often appears after the "blocks don't disappear" bug.

The following bugs only occur in new chunks generated in 1. The textures don't load on some chunks The blocks are present but with transparent textures. Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through. Bug Fixes: Fixed item bug when picking up an item with a full inventory causing an infinite number of item pickup animations to play. Added craftable Mapas. Added poklops. Added Tall Grass in some bioms. Mushrooms now spreads very slowly.

Added server property view-distance. Sets the radius of terrain updates in chunks to send to the players. Range , default Added Dead Shrubs in Deserts. Added allow-nether set to true or false in server. Blocks destroyed by other players in multiplayer now shows the breaking block particle effect. The record player now supports more than 15 different songs. Activated dispensers make sounds and trigger particles in multiplayer.

Players stuck in walls will slide towards the nearest gap if there is one. The blocks in the inventory and stats page got a new look. Trying to sleep in the Nether causes the bed to explode. Disabled Advanced OpenGL until bugs get fixed. Booster tracks are now speedier. Seeds are now found in tall grass, using a hoe on the ground no longer drops seeds. Compressed network traffic more aggressively.

Arrows shot by players can now be picked up by all players. Minecarts and boats can go through portals, empty or occupied. Block icons in inventory are much brighter than they were in 1. Water below a layer of source blocks no longer behaves like source blocks making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example.

Possibly a bug? Bug Fixes: Fixed running out of memory corrupting the current level. Fixed the side textures of grass getting extra dark when mining them. Fixed anaglyph 3d rendering mode having severe visual bugs. Fixed the crash screen vanishing immediately. Fixed not being able to target blocks when at x or z pos Fixed the achievements screen messing up the sky color. Fixed saving while sneaking dropping the player through the ground. Fixed a system clock change messing up the game speed.

Fixed rain sounds not playing with fast graphics enabled. Fixed hair and cloaks being rendered in the wrong locations on sneaking players. Fixed player rotation not being loaded correctly when loading a saved game. Fixed arrow physics, making them not get stuck midair when you open a door. Fixed arrows hitting reeds, portals, and other non-solid blocks. Fixed keybindings not getting saved properly under certain conditions.

Fixed the player not being able to sneak off lowered blocks like cacti. Fixed a bug where the player could mine without swinging their arm. Fixed boats placed on snow being placed too far up. Fixed submerged boats rising very very fast. Fixed sand dropping onto boats getting stuck in a falling animation. Fixed a game crash when riding a vehicle or animal into the nether. Fixed falling while riding not dealing damage to the rider.

Fixed buttons and levers too close to the player being impossible to use. Fixed dispensers shooting through walls. Fixed fire hurting through wall corners. Fixed entities reaching water through wall corners. Fixed placing doors next to cacti creating half-doors. Fixed buttons and levers being placeable on leaves in "fast graphics" mode.

Fixed furnaces and dispensers not dropping their contents when destroyed. Fixed dispensers biasing later slots. Fixed farmland taking too long to dig. Fixed tilling below some blocks being possible. Fixed tilling the underside of blocks somehow working. Fixed fences and stairs sometimes becoming invisible. Fixed walking on top of fences not producing step sounds.

Fixed fire sometimes existing mid-air as an invisible block of pain. Fixed fences and wooden stairs not being flammable. Fixed fire effect on burning entities sometimes getting rendered in the wrong location. Fixed fishing rod rendering being a bit lacking. Fixed fishing rods being stackable. Fixed mining glass hiding the clouds behind the glass. Fixed rain falling through liquids. Fixed items in glass blocks not getting ejected properly. Fixed water interacting strangely with glass.

Fixed glass not blocking rain sound. Fixed fences and signs preventing grass from growing. Fixed rain and snow being incorrectly lit. Fixed grass staying alive below stair blocks. Fixed the achievement screen not pausing the game. Fixed some screens breaking the sky tint color.

Fixed fullscreen mode switching causing mouse issues and screen closes. Fixed chat messages surviving through game switches. Fixed rain falling too slowly. Fixed levers being placeable on weird locations. Fixed floor levers sometimes not delivering a signal downwards. Fixed floor levers sometimes not being removed when the floor is removed. Fixed rail tiles sometimes not properly connecting to a new neighbor. Fixed minecarts next to each other causing extreme velocities.

Fixed wolves not following their owner if the name has different caps. Fixed dying in the nether spawning new portals. Fixed wooden pressure plates being mined with pickaxes. Fixed redstone repeaters having the wrong particles. Fixed saplings being plantable through snow onto non-grass blocks. Fixed ore density varying per quadrant from the center of the world. Fixed dispenser graphics being one pixel off.

Fixed mushrooms spawning everywhere during nights. Fixed animals only spawning near light during the night. Booster tracks are now speedier to offset the loss of glitch-boosters. Compressed network traffic more aggressively. Arrows shot one player can now be picked up by other players. Minecarts and boats can go through portals, empty or occupied. Water below a layer of source blocks no longer behaves like source blocks.

Bug Fixes: General Fixed saving while sneaking dropping the player through the ground. Fixed player rotation not being loaded correctly when loading a saved game. Fixed the player not being able to sneak off lowered blocks like cacti.

Fixed a game crash when riding a vehicle or animal into the nether. Fixed falling while riding not dealing damage to the rider. Fixed buttons and levers too close to the player being impossible to use. Fixed furnaces and dispensers not dropping their contents when destroyed.

Fixed fire and lava dealing damage through wall corners. Fixed entities reaching water through wall corners. Fixed placing doors next to cacti creating half-doors. Fixed farmland taking too long to dig. Fixed tilling below some blocks being possible. Fixed tilling the underside of blocks somehow working. Fixed fences and stairs sometimes becoming invisible. Fixed fences and signs preventing grass from growing. Fixed walking on top of fences not producing step sounds.

Fixed grass staying alive below stair blocks. Fixed the achievement screen not pausing the game. Fixed some screens breaking the sky tint color. Fixed fullscreen mode switching causing mouse issues and screen closes. Fixed chat messages surviving through game switches. Fixed levers being placeable on weird locations. Fixed floor levers sometimes not delivering a signal downwards. Fixed floor levers sometimes not being removed when the floor is removed.

Fixed dying in the nether spawning new portals. Fixed ore density varying per quadrant from the center of the world. Fixed saplings being plantable through snow onto non-grass blocks. Fixed wooden pressure plates being mined with pickaxes. Fixed inventory acting weird when portaling by making the portal close all screens. Fixed dispenser graphics being one pixel off. Fixed mushrooms spawning everywhere during nights. Fixed animals only spawning near light during the night.

Fixed the multiplayer join screen input field being too short. Fixed entities above the map height limit becoming invisible. Fixed loads of exploding TNT generating way too many particles, which usually crashed the game. Fixed grasscolor. Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory SMP Fixed IPv6 addresses being parsed wrong. Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.

Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now. Fixed inventory icons not animating after being picked up in multiplayer. Fixed mushroom soup not leaving a bowl. Fixed wolves not following their owner if the name has different caps. Fixed healing not flashing the health bar Fixed the compass not pointing at the spawn location. Fixed record players spawning client-side fake records. Fixed records not playing for other players.

Fixed players spawning in the wrong location and quickly lerping to the correct location. Fixed monsters not being visible for players with their difficulty set to peaceful. Fixed pigs getting hit by lightning spawning client-side zombie pigmen. Fixed bonemeal use sometimes spawning fake client-side trees. Fixed saplings sometimes spawning trees client-side. Fixed weather sometimes changing client-side. Fixed fireballs not being visible in multiplayer.

Weather Fixed rain sounds not playing with fast graphics enabled. Fixed glass not blocking rain sound Fixed rain falling through liquids. Fixed rain falling too slowly. Fixed rain and snow being incorrectly lit. Arrows Fixed arrow physics, making them not get stuck midair when you open a door. Fixed arrows colliding with reeds, portals, and other non-solid blocks. Fixed arrows being animated really strangely in multiplayer. Fixed arrows triggering too many entity move updates in multiplayer.

Boats Fixed submerged boats rising very very fast. Fixed boats placed on snow being placed too far up. Fixed sand dropping onto boats getting stuck in a falling animation. Dispensers Fixed dispensers shooting through walls. Fixed dispensers biasing later slots. Fire Fixed fire effect on burning entities sometimes getting rendered in the wrong location. Fixed fences and wooden stairs not being flammable. Fixed fire sometimes existing mid-air as an invisible block of pain.

Fixed fire displacing water. Fixed fires being impossible to put out in multiplayer. Fishing Rods Fixed fishing rod rendering being a bit lacking. Fixed fishing rods being stackable. Glass Fixed water interacting strangely with glass. Fixed items in glass blocks not getting ejected properly. Fixed mining glass hiding the clouds behind the glass. Minecarts Fixed minecarts next to each other causing extreme velocities. Fixed rail tiles sometimes not properly connecting to a new neighbor.

When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on. Visual Fixed the cracking texture being dark on the sides of grass blocks. Fixed anaglyph 3d rendering mode having severe visual bugs. Fixed the achievements screen messing up the sky color.

Fixed hair and cloaks being rendered in the wrong locations on sneaking players. Fixed a bug where the player could mine without visually swinging their arm. Fixed redstone repeaters using pumpkin particles. Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.

Technical Fixed running out of memory corrupting the current level. Fixed the crash screen vanishing immediately. Fixed not being able to target blocks when at x or z pos Fixed a system clock change messing up the game speed. Fixed keybindings not getting saved properly under certain conditions. Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.

The frames per second of the client dropped considerably for some users. Duplication bugs Items from the furnace can also be duplicated by right clicking. Right clicking a Duplicated item from a furnace while the chest is open results in a crash. Items do not eject properly from any block, they will become buried if a block is placed over them. After death, any items dropped will spawn an infinite number of clone tools to the player when they attempt to pick them up.

Tall Grass looks grey in Statistics menu due to not being filtered with grasscolor. Furnaces will sometimes eject all but the last item in every slot. Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors An item bug was introduced where people could pickup items while their inventory is full. Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. Minecarts on fire can no longer be put out by nearby water.

Rain no longer goes through translucent blocks. Game no longer crashes when rails are placed next to detector rails, or vice versa. Wolves are less common than in 1. Blocks cannot be placed back into the output slot of furnaces, thus fixing the statistic exploit. If Minecraft detects a broken save file, it will attempt to recover the world. New Bugs: SMP is severely broken. Aggressive mobs are unable to jump over blocks when in pursuit of the player. Torches are lost when attempting to place them in water.

Torches simply washed away can still be collected. Pigs that die by burning now drop cooked porkchops upon death. Huge performance improvements for old and slow computers. Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks. Dropped items in flowing water move faster than before. Redstone dust can be placed on snow. It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.

On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top. Player movement through water has been fixed to previous speed. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. The lighting on portals and ice has been fixed when using Smooth Lighting. Redstone in off state is red again. Crops hit with water now drop seeds and wheat, as opposed to just wheat. Moving minecarts will continue to move if the world is closed.

The Mojang logo is the correct size when Minecraft is maximized. The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed. Sugar cane can no longer be placed on any block that is not dirt.

The counter for when weather will occur resets when a bed is used; players who often use beds seldom experience weather. Repetitively putting items able to be smelted in the furnace counts as a crafting statistic. Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.

A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail. If you change Advanced OpenGL to on and then back again, chunks that were hidden from the occlusion culling will still be hidden even when they are in your view. Jumping off a fence in SMP triggers an anti-flight kick. Rain will fall through transparent blocks including stairs, acting as if there is no block there.

When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics. Flowing water no longer pushes empty minecarts or activated TNT that fall into it. The Achievements screen does not pause the game. Traveling around corners in minecarts under certain circumstances crashes the game.

Mob Spawn rates seem to have increased by as much as 10 times. When Smooth Lighting is turned off, the middle of certain stair blocks appear black. Deaths in SMP are not counted towards statistics. Powered Rails remain powered without redstone under certain circumstances.

They will disappear after a while. Bug fixes: Beds now act as a respawn point as intended. A glitch is present where using a pickaxe on a Mac could crash the game. SMP servers can now have a new world seeded with an option in the Server. Scale of UI may now be changed in options. On a fresh install, modded blocks are removed from the map.

This excludes modded blocks that are placed into chests. Client-sided slime spawn on SMP has been fixed. Arm no longer swings when you cannot place a block. New bugs: If a player hits himself with an arrow, any tamed wolves will attack the player. In most instances, it is unconfirmed that the spawn point is even changed at all. Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.

Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish. The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.

Flowing Water will push the player with more force. More than 5 Worlds possible Scrollbars added in both the texture pack list, and in the map selection screen Added whitelisting to the server. Less passive Mobs when on harder modes.

Deleting world confirmation changed slightly. Note: Only applies to SMP. When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. New Bugs: Slimes can be killed, but split into smaller slimes regardless of weapon used. The game will occasionally crash if you enter a Nether portal while in a minecart. Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space.

The particle colors for wood and sandstone slabs are gray. Zombies and Spiders cannot hurt players unless they are above them or jumping true in SSP only. If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen. When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up. If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset.

It will not turn back on. Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever. They still make paper. Included the FastRender mod by Scaevolus. Iron, diamond, and coal are found in larger amounts at least in caves. Bug fixes: Paintings work in multiplayer Disconnecting while riding no longer keeps the player in the world A bunch more state is properly synched in multiplayer Included PowerPC color and audio fixes by Scaevolus.

Sheep now visibly lose their wool when hit in SMP. Rewrote leaf decay. Fixed FPS drops in single player. Fixed players getting spammed with data and getting disconnected in SMP. Fixed the item dupe bug in SMP. Fixed rare crash on level load bug. And as a result of that, a whole pile of bugs and issues got fixed. Made SMP servers save chunks way less often in most cases.

Moving too far away from a chest, or having it blow up, closes the inventory screen. Introduced leaf decay again. It acts differently from before. You can now throw eggs. Throwing an egg has a chance of spawning a chicken.

Added super exclusive clan cloaks for Mojang Employees. Tooltips in inventory — When you mouse over an item, its name appears. Dungeons are more common? Players get disconnected after a short while on local Minecraft servers. Game starting problem for some people especially Mac. Item duplication bug. Added small lakes and rare lava pools, both on the surface and randomly in caves. In SMP, Players connecting to a server or respawning are invulnerable for three seconds. Bug Fixes: Items no longer get used when opening chests i.

Breaking a boat in a certain fashion no longer causes it to drop 4 times the normal amount. Patched client to prevent duplicated entities. The join server page now remembers the port as well as the IP. Fixed a bug where joining a server on a specific port caused the client to forget all keybindings. Fixed a crash bug when destroying the vehicle from under a player.

Riding carts and boats now works properly when you travel long distances. Snowballs are given again. New bugs: Difficulty is reset to Normal upon updating Players and mobs spawn duplicates. A player no longer gets snowballs when entering a SMP server. Bug Fixes Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak.

SMP Fixes: Swords and other weapons now deal damage properly.

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